public override Tuple <Vector3, Quaternion> GetWorldInstantiationPosition(Magic magicScript, Vector3 screenCoords) { return(magicScript.GetDefaultWorldInstantiationPosition(screenCoords)); }
public override Tuple <Vector3, Quaternion> GetSelfInstantiationPosition(Magic magicScript, Vector3 screenCoords) { GameObject g = magicScript.gameObject; return(new Tuple <Vector3, Quaternion>(g.transform.position + Vector3.up * 0.1f, Quaternion.LookRotation(Vector3.up))); }