Example #1
0
        private void SetSkillInfo(uint[] pskill, PPet pet, int num)
        {
            if (pskill != null)
            {
                NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "level").text = "Lv." + pskill[1];
                UIUtils.ChangeNormalShader(NGUITools.FindInChild <UISprite>(skillObjs[num - 1], "skillicn"), 20);
                var add = NGUITools.FindChild(skillObjs[num - 1], "add");
                if (add == null)
                {
                    return;
                }
                add.SetActive(true);
                int cost = PetLogic.GetSkillSpend((int)pskill[1], num);
                NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "add/costvalue").text = cost.ToString();
                if (pskill[1] >= pet.lvl)
                {
                    NGUITools.FindInChild <UISprite>(skillObjs[num - 1], "add/background").spriteName = "jiah";
                    NGUITools.FindInChild <BoxCollider>(skillObjs[num - 1], "add").enabled            = false;
                }
                else
                {
                    NGUITools.FindInChild <UISprite>(skillObjs[num - 1], "add/background").spriteName = "jia";
                    NGUITools.FindInChild <BoxCollider>(skillObjs[num - 1], "add").enabled            = true;
                    NGUITools.FindInChild <Button>(skillObjs[num - 1], "add").onClick = OnSkillUpgradeClick;
                    if (cost > MeVo.instance.diam)
                    {
                        NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "add/costvalue").color = ColorConst.FONT_RED;
                    }
                    else
                    {
                        NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "add/costvalue").color =
                            ColorConst.FONT_YELLOW;
                    }
                }
            }
            else
            {
                if (num == 1)
                {
                    NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "level").text = "(进阶到绿色开启)";
                }
                else if (num == 2)
                {
                    NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "level").text = "(进阶到蓝色开启)";
                }
                else if (num == 3)
                {
                    NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "level").text = "(进阶到紫色开启)";
                }
                else
                {
                    NGUITools.FindInChild <UILabel>(skillObjs[num - 1], "level").text = "(进阶到橙色开启)";
                }

                UIUtils.ChangeGrayShader(NGUITools.FindInChild <UISprite>(skillObjs[num - 1], "skillicn"), 21);

                NGUITools.FindChild(skillObjs[num - 1], "add").SetActive(false);
            }
        }
Example #2
0
        //升级宠物技能
        private void OnSkillUpgradeClick(GameObject obj)
        {
            if (currentPPet != null)
            {
                int    num    = int.Parse(obj.transform.parent.gameObject.name);
                int[]  skill  = PetLogic.GetPetSkillInfo((int)currentPPet.petId, num);
                uint[] pskill = Singleton <PetMode> .Instance.GetPetSkill(currentPPet.id, (uint)num);

                int cost = PetLogic.GetSkillSpend((int)pskill[1], num);
                if (cost > MeVo.instance.diam)
                {
                    MessageManager.Show("当前金币不足!");
                }
                else if (Singleton <PetMode> .Instance.SkillPoint.point <= 0)
                {
                    MessageManager.Show("技能点不足!");
                }
                else
                {
                    Singleton <PetControl> .Instance.UpgradePetSkill(currentPPet.id, (uint)num);
                }
            }
        }