Example #1
0
        public void MasterCheckRearrange()
        {
            if (!Const.IsFinal)
            {
                return;
            }
            if (World.TickIndex > 2000)
            {
                return;
            }

            var allLanes = new[] { ALaneType.Middle, ALaneType.Top, ALaneType.Bottom };

            foreach (var lane in allLanes)
            {
                var oppsCount  = SupportObserver.CountOpponentsOnLane(lane);
                var minesCount = LastMessages.Values.Count(x => x.Lane == lane);
                var target     = RoadsHelper.GetLaneCenter(lane);
                if (oppsCount > minesCount + 1 /* || oppsCount > 0 && minesCount == 0*/)
                {
                    long selSupportId  = -1;
                    var  maxDisbalance = int.MinValue;
                    foreach (var anotherLane in allLanes.Where(l => l != lane))
                    {
                        var oppsCount2  = SupportObserver.CountOpponentsOnLane(anotherLane);
                        var minesCount2 = LastMessages.Values.Count(x => x.Lane == anotherLane);
                        var disbalance  = minesCount2 - oppsCount2;

                        if (disbalance >= maxDisbalance)
                        {
                            maxDisbalance = disbalance;
                            foreach (var w in MyWizards.Where(x => LastMessages[x.Id].Lane == anotherLane))
                            {
                                if (selSupportId == -1 || w.GetDistanceTo(target) < SupportObserver.LastSeen[selSupportId].Wizard.GetDistanceTo(target))
                                {
                                    selSupportId = w.Id;
                                }
                            }
                        }
                    }
                    if (selSupportId != -1)
                    {
                        LastMessages[selSupportId].Lane = lane;
                        _redistributeSkills();
                        _sendMessages();
                    }
                }

                if (lane != ALaneType.Middle && oppsCount == 0 && minesCount > 0 && SupportObserver.CountOpponentsOnLane(_revLane(lane)) > 0 && SupportObserver.LastSeen.Count == 10)
                {
                    var id = LastMessages.FirstOrDefault(x => x.Value.Lane == lane).Key;
                    LastMessages[id].Lane = _revLane(lane);
                    _redistributeSkills();
                    _sendMessages();
                }
            }
        }
Example #2
0
        private void _move(Wizard self, World world, Game game, Move move)
        {
            World     = world;
            Game      = game;
            Self      = self;
            FinalMove = new FinalMove(move);

            Const.Initialize();
            MagicConst.TreeObstacleWeight = Const.IsFinal ? 25 : 35;

            Wizards = world.Wizards
                      .Select(x => new AWizard(x))
                      .ToArray();

            foreach (var wizard in Wizards)
            {
                foreach (var other in Wizards)
                {
                    if (wizard.Faction != other.Faction)
                    {
                        continue;
                    }
                    if (wizard.GetDistanceTo2(other) > Geom.Sqr(Game.AuraSkillRange))
                    {
                        continue;
                    }

                    for (var i = 0; i < 5; i++)
                    {
                        wizard.AurasFactorsArr[i] = Math.Max(wizard.AurasFactorsArr[i], other.SkillsLearnedArr[i] / 2);
                    }
                }
                var orig   = World.Wizards.FirstOrDefault(w => w.Id == wizard.Id);
                var player = World.Players.FirstOrDefault(p => orig != null && p.Id == orig.OwnerPlayerId);
                if (player != null && player.IsStrategyCrashed)
                {
                    wizard.RemainingFrozen = 100500;
                }
            }

            OpponentWizards = Wizards
                              .Where(x => x.IsOpponent)
                              .ToArray();

            MyWizards = Wizards
                        .Where(x => x.IsTeammate)
                        .ToArray();

            Minions = world.Minions
                      .Select(x => x.Type == MinionType.OrcWoodcutter ? (AMinion) new AOrc(x) : new AFetish(x))
                      .ToArray();

            NeutralMinions = Minions
                             .Where(x => x.Faction == Faction.Neutral)
                             .ToArray();

            Combats =
                Minions.Cast <ACombatUnit>()
                .Concat(Wizards)
                .Concat(BuildingsObserver.Buildings)//TODO перед BuildingsObserver.Update????
                .ToArray();

            MyCombats = Combats
                        .Where(x => x.IsTeammate)
                        .ToArray();

            NeutralMinionsObserver.Update();
            OpponentMinions = Minions
                              .Where(x => x.IsOpponent)
                              .ToArray();

            OpponentCombats = Combats
                              .Where(x => x.IsOpponent)
                              .ToArray();

            RoadsHelper.Initialize();
            BuildingsObserver.Update();

            OpponentBuildings = BuildingsObserver.Buildings
                                .Where(x => x.IsOpponent)
                                .ToArray();

            TreesObserver.Update();
            ProjectilesObserver.Update();
            BonusesObserver.Update();
            MessagesObserver.Update();

            InitializeProjectiles();
            InitializeDijkstra();

            ASelf = Wizards.FirstOrDefault(x => x.Id == Self.Id);
            if (ASelf == null)
            {
                throw new Exception("Self not found in wizards list");
            }

            InitializeDangerEstimation();
            SupportObserver.Update();

            if (Self.IsMaster && World.TickIndex == 0)
            {
                MasterSendMessages();
            }
            if (Self.IsMaster)
            {
                MasterCheckRearrange();
            }

            var nearestBonus         = BonusesObserver.Bonuses.ArgMin(b => b.GetDistanceTo(ASelf));
            var opponentsAroundBonus = OpponentWizards.Where(w => nearestBonus.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray();
            var teammatesAroundBonus = MyWizards.Where(w => ASelf.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray();



            WizardPath path        = null;
            AUnit      pathTarget  = null;
            var        goAway      = GoAwayDetect();
            var        bonusMoving = goAway ? new MovingInfo(null, int.MaxValue, null) : GoToBonus();
            var        target      = FindTarget(new AWizard(ASelf), bonusMoving.Target);

            if (target == null && bonusMoving.Target == null && !goAway)
            {
                var nearest = OpponentCombats
                              .Where(
                    x =>
                    Utility.IsBase(x) || RoadsHelper.GetLane(x) == MessagesObserver.GetLane() ||
                    RoadsHelper.GetLaneEx(ASelf) == ALaneType.Middle &&
                    RoadsHelper.GetLaneEx(x) == ALaneType.Middle && CanRush(ASelf, x))
                              .Where(x => x.IsAssailable && x.Faction != Faction.Neutral)
                              .OrderBy(
                    x =>
                    x.GetDistanceTo(self) +
                    (x is AWizard ? -40 : (x is ABuilding && !((ABuilding)x).IsBesieded) ? 1500 : 0))
                              .ToArray();

                foreach (var n in nearest)
                {
                    path = GoAgainst(n);
                    if (path != null)
                    {
                        pathTarget = n;
                        break;
                    }
                }
                if (nearest.Length > 0 && path == null)
                {
                    GoDirect(nearest[0], FinalMove);
                }
            }

            TimerStart();
            if (!TryDodgeProjectile())
            {
                if (target == null)
                {
                    TryPreDodgeProjectile();
                }

                if (goAway)
                {
                    GoAway();
                }
                else if (target == null || target.Type == TargetType.Teammate ||
                         (FinalMove.Action == ActionType.Staff ||
                          FinalMove.Action == ActionType.MagicMissile ||
                          FinalMove.Action == ActionType.Fireball ||
                          FinalMove.Action == ActionType.FrostBolt) && target.Type == TargetType.Opponent)
                {
                    if (bonusMoving.Target != null)
                    {
                        NextBonusWaypoint = bonusMoving.Target;
                        FinalMove.Turn    = bonusMoving.Move.Turn;
                        if (bonusMoving.Move.Action != ActionType.None && bonusMoving.Move.Action != null)
                        {
                            FinalMove.Action          = bonusMoving.Move.Action;
                            FinalMove.MinCastDistance = bonusMoving.Move.MinCastDistance;
                            FinalMove.MaxCastDistance = bonusMoving.Move.MaxCastDistance;
                            FinalMove.CastAngle       = bonusMoving.Move.CastAngle;
                        }

                        NextBonusWaypoint = ASelf + (NextBonusWaypoint - ASelf).Normalized() * (Self.Radius + 30);

                        if (nearestBonus.GetDistanceTo(ASelf) < ASelf.VisionRange * 1.5 &&
                            nearestBonus.GetDistanceTo(ASelf) > 100 &&
                            opponentsAroundBonus.Length <= 1 &&
                            ASelf.Life + 10 >= (opponentsAroundBonus.FirstOrDefault() ?? ASelf).Life &&
                            OpponentMinions.Count(x => x.GetDistanceTo(ASelf) < Game.FetishBlowdartAttackRange) == 0
                            )
                        {
                            FinalMove.MoveTo(NextBonusWaypoint, null);
                        }
                        else
                        {
                            TryGoByGradient(x => EstimateDanger(x), null, FinalMove);
                        }
                    }
                    else
                    {
                        var all = Combats.Select(Utility.CloneCombat).ToArray();
                        var my  = all.FirstOrDefault(x => x.Id == ASelf.Id) as AWizard;

                        my?.Move(FinalMove.Speed, FinalMove.StrafeSpeed);
                        var ts = new TargetsSelector(all);

                        var skipBuildings = path == null ||
                                            path.GetLength() < 300 ||
                                            path.GetLength() < 600 && OpponentBuildings.Any(x =>
                        {
                            var tar = ts.Select(x);
                            return(tar != null && tar.Id == ASelf.Id);
                        });


                        if (TryGoByGradient(x => EstimateDanger(x), x => HasAnyTarget(x, skipBuildings), FinalMove))
                        {
                            var cutTreeMovingInfo = FindTreeTarget(ASelf);
                            if (cutTreeMovingInfo.Target != null)
                            {
                                FinalMove.Turn = cutTreeMovingInfo.Move.Turn;
                                if (cutTreeMovingInfo.Move.Action != null && FinalMove.Action == null)
                                {
                                    FinalMove.Action = cutTreeMovingInfo.Move.Action;
                                }
                                // не будет мешать TryPreDodgeProjectile?
                            }
                        }
                    }
                }

                PostDodgeProjectile();
            }
            TimerEndLog("Go", 1);

            if (ASelf.CanLearnSkill)
            {
                move.SkillToLearn = MessagesObserver.GetSkill();
            }
        }