public void boatMoveDown(GameObject obj) { MoveToAction action = obj.AddComponent <MoveToAction>(); if (action.actionState == ActionState.ing) { action.setMoveTo(BOATDOWN, SPEED); } }
public void moveToRightDown(GameObject obj) { MoveToAction action = obj.AddComponent <MoveToAction>(); if (action.actionState == ActionState.ing) { action.setMoveTo(RIGHTDOWN, SPEED); } }
public void moveToLeftUp(GameObject obj) { MoveToAction action = obj.AddComponent <MoveToAction>(); if (action.actionState == ActionState.ing) { action.setMoveTo(LEFTUP, SPEED); } }
public void moveToArrive(GameObject obj) { Vector3 arrive = obj.GetComponent <Person>().arrive; MoveToAction action = obj.AddComponent <MoveToAction>(); if (action.actionState == ActionState.ing) { action.setMoveTo(arrive, SPEED); } }
public void moveToStart(GameObject obj) { Vector3 start = obj.GetComponent <Person>().start; MoveToAction action = obj.AddComponent <MoveToAction>(); if (action.actionState == ActionState.ing) { action.setMoveTo(start, SPEED); } }