//===================================================================== /// <summary> /// Default constructor /// </summary> /// <remarks>Unless specified via the properties, the default language and style files will be retrieved /// from the application configuration file on first use.</remarks> /// <overloads>There are two overloads for the constructor.</overloads> public CodeColorizer() { #if DEBUG timer = new AvgTimer(); #endif // Replace function delegate replaceByCodeDelegate = new MatchEvaluator(ReplaceByCode); // Collapsible region tracking list regions = new List<CollapsibleRegion>(); // See tag preservation seeTags = new List<string>(); onSeeTagFound = new MatchEvaluator(OnSeeTagFound); onMarkerFound = new MatchEvaluator(OnMarkerFound); // Friendly name dictionary friendlyNames = new Dictionary<string, string>(); alternateIds = new Dictionary<string, string>(); }
/// <summary>Load language files and preprocess them. Loads xsl file.</summary> /// <remarks>Call this method to reload the language files.</remarks> public bool Init() { // Replace function delegate ReplaceByCodeDelegate = new System.Text.RegularExpressions.MatchEvaluator( ReplaceByCode ); // hashtable for regular expressions RxDic = new Collections.RegexDictionary(); // prepare tags EndOfLine="\n"; OpeningTag = "<"; ClosingTag = ">"; Tag = "pre"; LangTag = "lang"; InBox=true; Timer = new AvgTimer(); try { // load and preprocess language data LanguageSyntax=new XmlDocument(); BuildSyntax( ); // load xsl.. LanguageStyle=new XslTransform(); LanguageStyle.Load( LanguageStyleFileName ); return true; } catch(Exception e) { Log.Fatal(e); throw e; } }