private void button6_Click(object sender, EventArgs e)
 {
     XML.write(config_read.config, "Mysql地址", textBox7.Text);
     XML.write(config_read.config, "Mysql端口", textBox8.Text);
     XML.write(config_read.config, "Mysql账户", textBox9.Text);
     XML.write(config_read.config, "Mysql密码", textBox10.Text);
     if (Mysql.mysql_start() == true)
     {
         button6.Text            = "Mysql已设置";
         Minecraft_QQ.Mysql_mode = true;
         checkBox3.Checked       = true;
         XML.write(config_read.config, "Mysql启用", "开");
     }
     else
     {
         button6.Text            = "Mysql错误";
         Minecraft_QQ.Mysql_mode = false;
         checkBox3.Checked       = false;
         XML.write(config_read.config, "Mysql启用", "关");
     }
 }
Example #2
0
        public static void read_config()
        {
            FormSettings frm = new FormSettings();

            if (Directory.Exists(path) == false)
            {
                Directory.CreateDirectory(path);
            }
            if (File.Exists(path + config) == false)
            {
                XML.write(config, "更新?", "false");
                XML.write(config, "IP", "127.0.0.1");
                XML.write(config, "Port", "25555");
                XML.write(config, "编码", "ANSI(GBK)");
                XML.write(config, "发送消息", "不!");
                XML.write(config, "发送文本", "%player%:%message%");
                XML.write(config, "维护模式", "关");
                XML.write(config, "Mysql地址", "127.0.0.1");
                XML.write(config, "Mysql端口", "3306");
                XML.write(config, "Mysql账户", "root");
                XML.write(config, "Mysql密码", "123456");
                XML.write(config, "Mysql启用", "关");
            }
            if (XML.read(config, "更新?") != "false")
            {
                XML.write(config, "更新?", "false");
                if (XML.read(config, "IP") == null)
                {
                    XML.write(config, "IP", "127.0.0.1");
                }
                if (XML.read(config, "Port") == null)
                {
                    XML.write(config, "Port", "25555");
                }
                if (XML.read(config, "编码") == null)
                {
                    XML.write(config, "编码", "ANSI(GBK)");
                }
                if (XML.read(config, "发送消息") == null)
                {
                    XML.write(config, "发送消息", "不!");
                }
                if (XML.read(config, "发送文本") == null)
                {
                    XML.write(config, "发送文本", "%player%:%message%");
                }
                if (XML.read(config, "维护模式") == null)
                {
                    XML.write(config, "维护模式", "关");
                }
                if (XML.read(config, "Mysql地址") == null)
                {
                    XML.write(config, "Mysql地址", "127.0.0.1");
                }
                if (XML.read(config, "Mysql端口") == null)
                {
                    XML.write(config, "Mysql端口", "3306");
                }
                if (XML.read(config, "Mysql账户") == null)
                {
                    XML.write(config, "Mysql账户", "root");
                }
                if (XML.read(config, "Mysql密码") == null)
                {
                    XML.write(config, "Mysql密码", "123456");
                }
                if (XML.read(config, "Mysql启用") == null)
                {
                    XML.write(config, "Mysql启用", "关");
                }
            }

            if (File.Exists(path + mute) == false)
            {
                XML.CreateFile(mute, 0);
            }

            if (File.Exists(path + admin) == false)
            {
                XML.write(admin, "发送给的人", null);
            }

            if (File.Exists(path + player) == false)
            {
                XML.CreateFile(player, 0);
            }

            if (File.Exists(path + Event) == false)
            {
                XML.write(Event, "更新?", "false");
                XML.write(Event, "事件-群员加入", "欢迎新人%player%,输入【%服务器菜单】获取更多帮助。");
                XML.write(Event, "事件-群员退出", "%player%退出了群");
                XML.write(Event, "事件-文件上传", "%player%上传了文件%file%");
                XML.write(Event, "事件-踢出群员", "%player%感受制裁吧!");
                XML.write(Event, "在线人数", "在线人数");
                XML.write(Event, "服务器状态", "服务器状态");
                XML.write(Event, "绑定文本", "绑定:");
                XML.write(Event, "发送文本", "服务器:");
                XML.write(Event, "禁言文本", "禁言:");
                XML.write(Event, "解禁文本", "解禁:");
                XML.write(Event, "查询玩家ID", "查询:");
                XML.write(Event, "修改玩家ID", "修改:");
                XML.write(Event, "维护文本", "服务器维护");
                XML.write(Event, "服务器维护文本", "服务器正在维护,请等待维护结束!");
                XML.write(Event, "机器人功能-重读配置文件", "重读文件");
                XML.write(Event, "机器人功能-内存回收", "内存回收");
                XML.write(Event, "启用群内绑定", "启用");
            }
            if (XML.read(Event, "更新?") != "false")
            {
                XML.write(Event, "更新?", "false");
                if (XML.read(Event, "事件-群员加入") == null)
                {
                    XML.write(Event, "事件-群员加入", "欢迎新人%player%,输入【%服务器菜单】获取更多帮助。");
                }
                if (XML.read(Event, "事件-群员退出") == null)
                {
                    XML.write(Event, "事件-群员退出", "%player%退出了群");
                }
                if (XML.read(Event, "事件-文件上传") == null)
                {
                    XML.write(Event, "事件-文件上传", "%player%上传了文件%file%");
                }
                if (XML.read(Event, "事件-踢出群员") == null)
                {
                    XML.write(Event, "事件-踢出群员", "%player%感受制裁吧!");
                }
                if (XML.read(Event, "在线人数") == null)
                {
                    XML.write(Event, "在线人数", "在线人数");
                }
                if (XML.read(Event, "服务器状态") == null)
                {
                    XML.write(Event, "服务器状态", "服务器状态");
                }
                if (XML.read(Event, "绑定文本") == null)
                {
                    XML.write(Event, "绑定文本", "绑定:");
                }
                if (XML.read(Event, "发送文本") == null)
                {
                    XML.write(Event, "发送文本", "服务器:");
                }
                if (XML.read(Event, "禁言文本") == null)
                {
                    XML.write(Event, "禁言文本", "禁言:");
                }
                if (XML.read(Event, "解禁文本") == null)
                {
                    XML.write(Event, "解禁文本", "解禁:");
                }
                if (XML.read(Event, "查询玩家ID") == null)
                {
                    XML.write(Event, "查询玩家ID", "查询:");
                }
                if (XML.read(Event, "修改玩家ID") == null)
                {
                    XML.write(Event, "修改玩家ID", "修改:");
                }
                if (XML.read(Event, "修改玩家ID") == null)
                {
                    XML.write(Event, "修改玩家ID", "修改:");
                }
                if (XML.read(Event, "维护文本") == null)
                {
                    XML.write(Event, "维护文本", "服务器维护");
                }
                if (XML.read(Event, "服务器维护文本") == null)
                {
                    XML.write(Event, "服务器维护文本", "服务器正在维护,请等待维护结束!");
                }
                if (XML.read(Event, "机器人功能-重读配置文件") == null)
                {
                    XML.write(Event, "机器人功能-重读配置文件", "重读文件");
                }
                if (XML.read(Event, "机器人功能-内存回收") == null)
                {
                    XML.write(Event, "机器人功能-内存回收", "内存回收");
                }
                if (XML.read(Event, "启用群内绑定") == null)
                {
                    XML.write(Event, "启用群内绑定", "启用");
                }
            }

            if (File.Exists(path + message) == false)
            {
                XML.write(message, "启用", "true");
                XML.write(message, "%服务器菜单", "服务器查询菜单:\r\n【" + XML.read(Event, "绑定文本") + "】可以绑定你的游戏ID。\r\n【在线人数】可以查询服务器在线人数。\r\n【服务器状态】可以查询服务器是否在运行。\r\n【" + XML.read(Event, "发送文本") + "内容】可以向服务器里发送消息。");
            }
            if (XML.read(message, "启用") == null)
            {
                XML.write(message, "启用", "true");
                if (XML.read(message, "%服务器菜单") == null)
                {
                    XML.write(message, "%服务器菜单", "服务器查询菜单:\r\n【" + XML.read(Event, "绑定文本") + "】可以绑定你的游戏ID。\r\n【在线人数】可以查询服务器在线人数。\r\n【服务器状态】可以查询服务器是否在运行。\r\n【" + XML.read(Event, "发送文本") + "内容】可以向服务器里发送消息。");
                }
            }

            string check = XML.read(config, "群号1");

            if (check == null)
            {
                MessageBox.Show("未设置群号,请设置"); frm.ShowDialog();
            }
            else
            {
                Minecraft_QQ.GroupSet1 = long.Parse(check);
            }
            Minecraft_QQ.ipaddress = XML.read(config, "IP");
            if (Minecraft_QQ.ipaddress == null)
            {
                MessageBox.Show("未设置IP,请设置"); frm.ShowDialog();
            }
            else
            {
                Minecraft_QQ.ipaddress = XML.read(config, "IP");
            }
            check = XML.read(config, "Port");
            if (check == null)
            {
                MessageBox.Show("未设置端口,请设置"); frm.ShowDialog();
            }
            else
            {
                Minecraft_QQ.Port = int.Parse(check);
            }

            CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]正在启动");


            check = XML.read(config, "群号2");
            if (check != null)
            {
                Minecraft_QQ.GroupSet2 = long.Parse(check);
            }
            else
            {
                Minecraft_QQ.GroupSet2 = 0;
            }
            check = XML.read(config, "群号3");
            if (check != null)
            {
                Minecraft_QQ.GroupSet3 = long.Parse(check);
            }
            else
            {
                Minecraft_QQ.GroupSet3 = 0;
            }

            if (!File.Exists(path + logs.log))
            {
                File.WriteAllText(path + logs.log, "正在尝试创建文件" + Environment.NewLine);
            }

            if (XML.read(config, "维护模式") == "关")
            {
                Minecraft_QQ.server = true;
            }
            else
            {
                Minecraft_QQ.server = false;
            }

            if (XML.read(config, "群2发送消息") == "开")
            {
                Minecraft_QQ.Group2_on = true;
            }
            else
            {
                Minecraft_QQ.Group2_on = false;
            }
            if (XML.read(config, "群3发送消息") == "开")
            {
                Minecraft_QQ.Group3_on = true;
            }
            else
            {
                Minecraft_QQ.Group3_on = false;
            }

            if (XML.read(config, "Mysql启用") == "开")
            {
                CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]正在链接Mysql");
                if (Mysql.mysql_start() == true)
                {
                    Minecraft_QQ.Mysql_mode = true;
                }
                else
                {
                    Minecraft_QQ.Mysql_mode = false;
                    MessageBox.Show("Mysql错误,请检查");
                }
                CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]Mysql已连接");
            }
            else
            {
                Minecraft_QQ.Mysql_mode = false;
            }
            socket.Start_socket();
        }