depth() public method

public depth ( ) : short[]
return short[]
       public void update(KinectData data)
        {
           /*
            DateTime ExecutionStartTime;
            DateTime ExecutionStopTime;
            TimeSpan ExecutionTime;
            ExecutionStartTime = DateTime.Now;
           */
           // Is data_ going to be nullifies? (Michael) 
           if (data_ == null)
            {
                this.data_ = data;
                this.depth_ = data.depth();
                this.rgb_ = data.color();

                PackageState();
            }

           DateTime ExecutionStartTime_new;
           DateTime ExecutionStopTime_new;
           TimeSpan ExecutionTime_new;
           ExecutionStartTime_new = DateTime.Now;

           #region Color Image
           DateTime ExecutionStartTime;
           DateTime ExecutionStopTime;
           TimeSpan ExecutionTime;
           ExecutionStartTime = DateTime.Now;
           
           process(Filter.Step.CopyColor);
           // pontentially dangerous due to creating a new thread here. This is because bitmap_bits will be used later

           color_bitmap_.Dispatcher.Invoke(new Action(() =>
           //           color_bitmap_.Dispatcher.BeginInvoke(new Action(() =>
            {
                color_bitmap_.WritePixels(new Int32Rect(0, 0, color_bitmap_.PixelWidth, color_bitmap_.PixelHeight),
                    bitmap_bits_, color_bitmap_.PixelWidth * sizeof(int), 0);
            }));

           ExecutionStopTime = DateTime.Now;
           ExecutionTime = ExecutionStopTime - ExecutionStartTime;
           SetContent.SetColorImageLabel(String.Format("Use {0} ms", Math.Round(ExecutionTime.TotalMilliseconds)));
           #endregion
           
           #region Depth Image
           ExecutionStartTime = DateTime.Now;

           process(Filter.Step.CopyDepth);
           process(Filter.Step.CheckpointCurrentBitmap);
           process(Filter.Step.EnablePredict);
           process(Filter.Step.PerPixelClassificationOnEnable);
           process(Filter.Step.ShowOverlay);

           depth_bitmap_.Dispatcher.Invoke(new Action(() =>
           //           depth_bitmap_.Dispatcher.BeginInvoke(new Action(() =>
           {
               depth_bitmap_.WritePixels(new Int32Rect(0, 0, depth_bitmap_.PixelWidth, depth_bitmap_.PixelHeight),
                   bitmap_bits_, depth_bitmap_.PixelWidth * sizeof(int), 0);
           }));
           
           ExecutionStopTime = DateTime.Now;
           ExecutionTime = ExecutionStopTime - ExecutionStartTime;
           SetContent.SetDepthImageLabel(String.Format("Use {0} ms", Math.Round(ExecutionTime.TotalMilliseconds) ));
           #endregion

           #region Pool Image
           ExecutionStartTime = DateTime.Now;

           process(Filter.Step.RestoreBitmap);
           process(Filter.Step.PoolingOnPerPixelClassification);
           process(Filter.Step.ShowOverlay);
           
           pool_bitmap_.Dispatcher.Invoke(new Action(() =>
           //pool_bitmap_.Dispatcher.BeginInvoke(new Action(() =>
           {
               pool_bitmap_.WritePixels(new Int32Rect(0, 0, pool_bitmap_.PixelWidth, pool_bitmap_.PixelHeight),
                   bitmap_bits_, pool_bitmap_.PixelWidth * sizeof(int), 0);
           }));
           
           
           ExecutionStopTime = DateTime.Now;
           ExecutionTime = ExecutionStopTime - ExecutionStartTime;
           SetContent.SetPoolImageLabel(String.Format("Use {0} ms", Math.Round(ExecutionTime.TotalMilliseconds) ));
           #endregion

           ExecutionStopTime_new = DateTime.Now;
           ExecutionTime_new = ExecutionStopTime_new - ExecutionStartTime_new;
           Console.WriteLine("Use {0} ms for processing steps", ExecutionTime_new.TotalMilliseconds.ToString());
           SetContent.SetMetaInformation(String.Format("Use {0} ms for everything", Math.Round(ExecutionTime_new.TotalMilliseconds) ));
 
           /* 
           lock (bitmap_lock_)
            {
                if (paused) return;
                foreach (Filter.Step step in pipeline) process(step);
            }

            ExecutionStopTime_new = DateTime.Now;
            ExecutionTime_new = ExecutionStopTime_new - ExecutionStartTime_new;
            Console.WriteLine("Use {0} ms for processing steps", ExecutionTime_new.TotalMilliseconds.ToString());
            
           bitmap_.Dispatcher.Invoke(new Action(() =>
            {
                bitmap_.WritePixels(new Int32Rect(0, 0, bitmap_.PixelWidth, bitmap_.PixelHeight),
                    bitmap_bits_, bitmap_.PixelWidth * sizeof(int), 0);
            }));
            
            */ 
           /*
            ExecutionStopTime = DateTime.Now;
            ExecutionTime = ExecutionStopTime - ExecutionStartTime;
            Console.WriteLine("Use {0} ms for per frame update", ExecutionTime.TotalMilliseconds.ToString());          
             */ 
        }
       public void update(KinectData data)
        {
           // Is data_ going to be nullifies? (Michael) 
           if (data_ == null)
            {
                this.data_ = data;
                this.depth_ = data.depth();
                this.rgb_ = data.color();

                PackageState();
            }

            lock (bitmap_lock_)
            {
                if (paused) return;
                foreach (Filter.Step step in pipeline) process(step);
            }
            bitmap_.Dispatcher.Invoke(new Action(() =>
            {
                bitmap_.WritePixels(new Int32Rect(0, 0, bitmap_.PixelWidth, bitmap_.PixelHeight),
                    bitmap_bits_, bitmap_.PixelWidth * sizeof(int), 0);
            }));
          
        }