Example #1
0
        public GameObject[] GetNearbyCells(Vector2 position, float radius)
        {
            List <GameObject> nearbyHives = new List <GameObject>();

            foreach (GameObject hive in Beehives)
            {
                Hive.Hive hiveComponent = hive.GetComponent <Hive.Hive>();
                foreach (GameObject hiveCell in hiveComponent.Cells)
                {
                    Vector2 distance = hiveCell.transform.position - (Vector3)position;
                    if (distance.sqrMagnitude < radius * radius)
                    {
                        nearbyHives.Add(hiveCell);
                    }
                }
            }
            return(nearbyHives.ToArray());
        }
Example #2
0
 void Start()
 {
     rm = FindObjectOfType<ResourceManager>();
     hive = gameObject.GetComponent<Hive>();
     Debug.Assert(hive != null, "Hive is null for this HiveWarehouse!");
     refineTimer = RefineInterval;
 }