private static void SaveColonistHistories() { GameComponent_ColonistHistoryRecorder comp = Current.Game.GetComponent <GameComponent_ColonistHistoryRecorder>(); if (comp != null) { comp.Save(); } }
public static void Reset(GameComponent_ColonistHistoryRecorder comp) { RecordGraphUtility.comp = comp; if (!RecordGraphUtility.CurRecordID.IsVaild) { RecordGraphUtility.CurRecordID = RecordGraphUtility.comp.NumericRecords.First(); } RecordGraphUtility.graphSection = new FloatRange(0f, (float)Find.TickManager.TicksGame / 60000f); RecordGraphUtility.CurRecordGroup.ResolveGraph(); }
public RecordGroup(GameComponent_ColonistHistoryRecorder comp, RecordIdentifier recordID) { this.comp = comp; this.recordID = recordID; ResolveGraph(); }