private void createBomb(PlayerID _id, Ship s)
        {
            BombData data = BombManager.Instance().getNextBomb(_id);

            bombID = data.ID;

            bombsprite = data.sprite;
            spriteRef  = new Sprite_Proxy(bombsprite, (int)s.spriteRef.pos.X, (int)s.spriteRef.pos.Y, 0.5f, Color.White);

            SBNode bombBatch = SpriteBatchManager.Instance().getBatch(batchEnum.bomb);

            bombBatch.addDisplayObject(spriteRef);

            orgPos = spriteRef.pos;


            if (_id == PlayerID.one)
            {
                image1 = ImageManager.Instance().getImage(ImageEnum.bluebomb1);
                image2 = ImageManager.Instance().getImage(ImageEnum.bluebomb2);
            }
            else
            {
                image1 = ImageManager.Instance().getImage(ImageEnum.greenbomb1);
                image2 = ImageManager.Instance().getImage(ImageEnum.greenbomb2);
            }

            spriteRef.sprite.image = image1;

            curImage = 0;

            state = BombState.alive;
        }
Example #2
0
        public BombData getNextBomb(PlayerID _id)
        {
            BombData outData = new BombData();

            if (_id == PlayerID.one)
                outData = getP1BombSprite();
            else
                outData = getP2BombSprite();

            return outData;
        }
Example #3
0
        private BombData getP2BombSprite()
        {
            BombData outData = new BombData();

            for (int i = 0; i < 5; i++)
            {
                if (p2BombTable[i] != null)
                {
                    outData.sprite = p2BombTable[i];
                    outData.ID = i;
                    p2BombTable[i] = null;
                    p2Ptr++;
                    break;
                }
            }

            return outData;
        }