public override void OnUpdate() { ConfigWatcher.UpdateIfDirty(); if (ToggleClickedCollider) { ColliderToggler.ToggleForwardCollider(); ColliderDisplay.UpdateAll(); } if (ReenableAllColliders) { ColliderToggler.ReenableAll(); } if (ToggleXRay) { XRay.ToggleEnabledRenderers(); } if (ToggleInvisSee) { XRay.ToggleDisabledRenderers(); } if (RegenAllColliderDisplays) { ColliderDisplay.RegenerateAll(); ColliderDisplay.UpdateAll(); } if (DisableAllColliderDisplays) { ColliderDisplay.DisableAll(); } if (UpdateAllColliderDisplays) { ColliderDisplay.UpdateAll(); } }
public override void OnApplicationQuit() { ConfigWatcher.Unload(); }