void Start() { pawn = transform.GetComponent <PawnController>(); me = transform.GetComponent <EnemyState>(); claw = transform.GetComponentInChildren <ClawController>(); atkTimer = 0f; }
void Start() { pawn = transform.GetComponent <PawnController>(); hero = transform.GetComponent <HeroState>(); claw = transform.GetComponentInChildren <ClawController>(); }