public void TestStorage()
        {
            var temp = new FileInfo(Path.GetTempFileName());
            try
            {
                Console.WriteLine(temp.FullName);
                var networkParams = NetworkParameters.UnitTests();
                var to = new EcKey().ToAddress(networkParams);
                StoredBlock b1;
                using (var store = new BoundedOverheadBlockStore(networkParams, temp))
                {
                    // Check the first block in a new store is the genesis block.
                    var genesis = store.GetChainHead();
                    Assert.AreEqual(networkParams.GenesisBlock, genesis.Header);

                    // Build a new block.
                    b1 = genesis.Build(genesis.Header.CreateNextBlock(to).CloneAsHeader());
                    store.Put(b1);
                    store.SetChainHead(b1);
                }
                // Check we can get it back out again if we rebuild the store object.
                using (var store = new BoundedOverheadBlockStore(networkParams, temp))
                {
                    var b2 = store.Get(b1.Header.Hash);
                    Assert.AreEqual(b1, b2);
                    // Check the chain head was stored correctly also.
                    Assert.AreEqual(b1, store.GetChainHead());
                }
            }
            finally
            {
                temp.Delete();
            }
        }
Example #2
0
        public static void Run(string[] args)
        {
            var testNet = args.Length > 0 && string.Equals(args[0], "testnet", StringComparison.InvariantCultureIgnoreCase);
            var networkParams = testNet ? NetworkParameters.TestNet(19000) : NetworkParameters.ProdNet();
            var filePrefix = testNet ? "pingservice-testnet" : "pingservice-prodnet";

            // Try to read the wallet from storage, create a new one if not possible.
            Wallet wallet;
            var walletFile = new FileInfo(filePrefix + ".wallet");
            try
            {
                wallet = Wallet.LoadFromFile(walletFile);
            }
            catch (IOException)
            {
                wallet = new Wallet(networkParams);
                wallet.Keychain.Add(new EcKey());
                wallet.SaveToFile(walletFile);
            }
            // Fetch the first key in the wallet (should be the only key).
            var key = wallet.Keychain[0];

            Console.WriteLine(wallet);

            // Load the block chain, if there is one stored locally.
            Console.WriteLine("Reading block store from disk");
            using (var blockStore = new BoundedOverheadBlockStore(networkParams, new FileInfo(filePrefix + ".blockchain")))
            {
                // Connect to the localhost node. One minute timeout since we won't try any other peers
                Console.WriteLine("Connecting ...");
                var chain = new BlockChain(networkParams, wallet, blockStore);

                var peerGroup = new PeerGroup(blockStore, networkParams, chain);
                peerGroup.AddAddress(new PeerAddress(IPAddress.Loopback));
                peerGroup.Start();

                // We want to know when the balance changes.
                wallet.CoinsReceived +=
                    (sender, e) =>
                    {
                        // Running on a peer thread.
                        Debug.Assert(!e.NewBalance.Equals(0));
                        // It's impossible to pick one specific identity that you receive coins from in BitCoin as there
                        // could be inputs from many addresses. So instead we just pick the first and assume they were all
                        // owned by the same person.
                        var input = e.Tx.Inputs[0];
                        var from = input.FromAddress;
                        var value = e.Tx.GetValueSentToMe(wallet);
                        Console.WriteLine("Received " + Utils.BitcoinValueToFriendlystring(value) + " from " + from);
                        // Now send the coins back!
                        var sendTx = wallet.SendCoins(peerGroup, from, value);
                        Debug.Assert(sendTx != null); // We should never try to send more coins than we have!
                        Console.WriteLine("Sent coins back! Transaction hash is " + sendTx.HashAsString);
                        wallet.SaveToFile(walletFile);
                    };

                peerGroup.DownloadBlockChain();
                Console.WriteLine("Send coins to: " + key.ToAddress(networkParams));
                Console.WriteLine("Waiting for coins to arrive. Press Ctrl-C to quit.");
                Console.ReadLine();
                // The PeerGroup thread keeps us alive until something kills the process.
            }
        }