public static FirstMessage Firstmessage()
 {
     if (firstmessage == null)
     {
         firstmessage = new FirstMessage();
     }
     return(firstmessage);
 }
Example #2
0
        public string FirstMessageSender(FirstMessage firstmessage)
        {
            JObject token = new JObject();

            token.Add("token", FirstMessage.Firstmessage().Token);
            streamWriter.Write(token.ToString());
            streamWriter.Flush();
            return(MessageBecome(networkStream, tcpClient));
        }
Example #3
0
        static void Main(string[] args)
        {
            #region Declarations
            Protocol      p  = new Protocol();
            FirstMessage  fm = FirstMessage.Firstmessage();
            TickProcessor tp = new TickProcessor(p.FirstMessageSender(fm));

            List <string>     messages;
            List <Car>        cars             = new List <Car>();
            List <Pedestrian> pedestrians      = new List <Pedestrian>();
            List <Passenger>  passengers       = new List <Passenger>();
            List <Pos>        routePositions   = new List <Pos>();
            Passenger         nearestPassenger = new Passenger();
            Routing           path             = Routing.GetInstance();
            Pos    destinyPosition             = new Pos(0, 0);
            Car    myCar;
            int    gameid;
            int    tick;
            bool   isPassengerSearch = true;
            bool   isDestinySearch   = false;
            string command           = "";
            #endregion

            nearestPassenger.Position = new Pos(6000, 6000);
            do
            {
                gameid      = tp.GetGameId();
                tick        = tp.GetTick();
                pedestrians = tp.GetPedestrians();
                passengers  = tp.GetPassengers();
                messages    = tp.GetMessages();
                cars        = tp.GetCars();
                myCar       = cars[0];
                cars.RemoveAt(0);

                Console.WriteLine(tick);

                if (isPassengerSearch && !(myCar.Position.PosX == nearestPassenger.Position.PosX && myCar.Position.PosY == nearestPassenger.Position.PosY))
                {
                    nearestPassenger = PassengerSearching.Searching(path, myCar, passengers, nearestPassenger);
                    destinyPosition  = nearestPassenger.Position;
                    routePositions   = path.FindRoute(myCar.Position.PosX, myCar.Position.PosY, destinyPosition.PosX, destinyPosition.PosY, myCar).ToPositions();
                    path.SetTurnCommands();
                    WriteOutData.GetNearestPassangerPosition(myCar, nearestPassenger);
                    WriteOutData.WriteOutRoutePositions(routePositions);

                    isPassengerSearch = false;
                    isDestinySearch   = true;
                }
                else if (isDestinySearch && myCar.Position.PosX == nearestPassenger.Position.PosX && myCar.Position.PosY == nearestPassenger.Position.PosY)
                {
                    destinyPosition = nearestPassenger.DestinyPosition;
                    routePositions  = path.FindRoute(myCar.Position.PosX, myCar.Position.PosY, destinyPosition.PosX, destinyPosition.PosY, myCar).ToPositions();
                    path.SetTurnCommands();
                    WriteOutData.GetPathandEndPoint(myCar, destinyPosition);
                    WriteOutData.WriteOutRoutePositions(routePositions);

                    isDestinySearch   = false;
                    isPassengerSearch = true;
                }

                command = path.FindRoute(myCar.Position.PosX, myCar.Position.PosY, destinyPosition.PosX, destinyPosition.PosY, myCar).ToCommand();
                WriteOutData.WriteOutCommands(command);
                var    json        = "{\"response_id\":{\"game_id\": " + gameid + ",\"tick\": " + tick + ",\"car_id\": " + myCar.Id + "},\"command\": \"" + command + "\"}";
                string responseStr = WriteOutData.Response(p, json);
                tp = new TickProcessor(responseStr);
            } while (messages.Count == 0);

            p.Close();

            Console.ReadKey();
        }