public void PacmanAfterMovedIsEmpty()
 {
     var grid = new Grid(3, 3);
     grid.PlacePacmanAt(0, 0);
     grid.MovePacmanTo(1, 0);
     Assert.Equal(' ', grid.At(0, 0));
 }
        public void AllCellsVisitedByPacManAreNotFilledWithDots()
        {
            var grid = new Grid(4, 8);
            var originPosition = new Position(0, 0);
            var positionNextToActual = new Position(1, 0);

            grid.PlacePacManAt(originPosition);
            grid.MovePacManTo(positionNextToActual);
            Assert.NotEqual(Grid.FilledCell, grid.At(originPosition));
        }
 public void PacmanIsOnDefinedPositionAndGridIsStillFilledByDots()
 {
     var grid = new Grid(3, 3);
     grid.PlacePacmanAt(0, 0);
     Assert.Equal('.', grid.At(1, 1));
 }
 public void PacmanIsOnDefinedPosition()
 {
     var grid = new Grid(3, 3);
     grid.PlacePacmanAt(0, 0);
     Assert.Equal(PacmanDirectionNone, grid.At(0, 0));
 }
 public void GridIsFilledByDots()
 {
     var grid = new Grid(3, 3);
     Assert.Equal('.', grid.At(0, 0));
 }
 public void GridHasDefinedCountOfRows(int rowCount, int columnCount)
 {
     var grid = new Grid(rowCount, columnCount);
     Assert.Equal(rowCount, grid.GetRowCount());
     Assert.Equal(columnCount, grid.GetCollCount());
 }
        public void CellNearPacmanIsFilledWithDot()
        {
            var grid = new Grid(4, 8);
            var originPosition = new Position(0, 0);
            var positionNextToActual = new Position(1, 0);

            grid.PlacePacManAt(originPosition);
            Assert.Equal(Grid.FilledCell, grid.At(positionNextToActual));
        }
 private static void AssertFilledWithDots(Grid grid, int width, int height)
 {
     for (var x = 0; x < width; x++)
     {
         for (var y = 0; y < height; y++)
         {
             var position = new Position(x, y);
             Assert.Equal(Grid.FilledCell, grid.At(position));
         }
     }
 }
 public Game(Grid grid)
 {
     _grid = grid;
 }
Example #10
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        public void PacmanMovesAfterTick(Game.Direction direction, int nextX, int nextY)
        {
            var grid = new Grid(4, 8);
            var originPosition = new Position(0, 0);
            var positionNextToActual = new Position(nextX, nextY);

            grid.PlacePacManAt(originPosition);
            var game = new Game(grid);
            game.PacmanDirection = direction;
            game.Tick();
            Assert.Equal(Grid.PacMan, grid.At(positionNextToActual));
        }
Example #11
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        public void WithPacmansHeadYouDontBreakThrough()
        {
            var grid = new Grid(4, 8);
            var originPosition = new Position(0, 0);
            var positionNextToActual = new Position(-1, 0);

            grid.PlacePacManAt(originPosition);
            Assert.Throws<InvalidMoveException>(() => grid.MovePacManTo(positionNextToActual));
        }
Example #12
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        public void PacManCantMoveToWall()
        {
            var grid = new Grid(4, 8);
            var positionWall = new Position(2, 0);
            grid.PlaceWall(positionWall);
            var originPosition = new Position(0, 0);
            var positionNextToActual = new Position(2, 0);

            grid.PlacePacManAt(originPosition);
            Assert.Throws<InvalidMoveException>(() => grid.MovePacManTo(positionNextToActual));
        }
Example #13
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        public void PacManCantMoveIfItDoesNotExist()
        {
            var grid = new Grid(4, 8);
            var somePosition = new Position(2, 1);

            Assert.Throws<InvalidMoveException>(() => grid.MovePacManTo(somePosition));
        }
Example #14
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 public void NewPacmanIsLookingToTheRight()
 {
     var grid = new Grid(4, 8);
     var game = new Game(grid);
     Assert.Equal(Game.Direction.Right, game.PacmanDirection);
 }
Example #15
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        public void GridIsFilledWithDots()
        {
            const int width = 4;
            const int height = 8;
            var grid = new Grid(width, height);

            AssertFilledWithDots(grid, width, height);
        }
Example #16
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 public void CellWithPacmanIsNotFilledWithDot()
 {
     var grid = new Grid(4, 8);
     var originPosition = new Position(0, 0);
     grid.PlacePacManAt(originPosition);
     Assert.NotEqual(Grid.FilledCell, grid.At(originPosition));
 }