Example #1
0
        /// <summary>
        /// Writes the resulting graphics as a PNG image to the specified stream.
        /// <para>
        /// The canvas can no longer be used for drawing after calling this method.</para>
        /// </summary>
        /// <param name="stream">The stream to write to.</param>
        public void WriteTo(Stream stream)
        {
            _canvas.Dispose();
            _canvas = null;

            using (var image = SKImage.FromBitmap(_bitmap))
                using (var data = image.Encode(SKEncodedImageFormat.Png, 90))
                    using (var imageDataStream = data.AsStream())
                    {
                        PngProcessor.InsertDpi(imageDataStream, stream, _dpi);
                    }

            Close();
        }
Example #2
0
        /// <summary>
        /// Writes the resulting graphics as a PNG image to the specified file path.
        /// <para>
        /// The canvas can no longer be used for drawing after calling this method.</para>
        /// </summary>
        /// <param name="path">The path (file name) to write to.</param>
        public void SaveAs(string path)
        {
            _canvas.Dispose();
            _canvas = null;

            using (var image = SKImage.FromBitmap(_bitmap))
                using (var data = image.Encode(SKEncodedImageFormat.Png, 90))
                    using (var imageDataStream = data.AsStream())
                        using (var stream = File.OpenWrite(path))
                        {
                            PngProcessor.InsertDpi(imageDataStream, stream, _dpi);
                        }

            Close();
        }
Example #3
0
        /// <summary>
        /// Gets the resulting graphics encoded as a PNG image in a byte array.
        /// <para>
        /// The canvas can no longer be used for drawing after calling this method.</para>
        /// </summary>
        /// <returns>The byte array containing the PNG image</returns>
        public override byte[] ToByteArray()
        {
            _canvas.Dispose();
            _canvas = null;
            byte[] result;

            using (var image = SKImage.FromBitmap(_bitmap))
                using (var data = image.Encode(SKEncodedImageFormat.Png, 90))
                    using (var imageDataStream = data.AsStream())
                    {
                        var buffer = new MemoryStream();
                        PngProcessor.InsertDpi(imageDataStream, buffer, _dpi);
                        result = buffer.ToArray();
                    }

            Close();
            return(result);
        }