// Start is called before the first frame update void Start() { resources = ResourceManager.resources; name = gameObject.name; buildings = new int[6]; buildings[0] = 0; buildings[1] = 0; buildings[2] = 0; buildings[3] = 0; buildings[4] = 0; buildings[5] = 0; }
// Start is called before the first frame update void Start() { resources = new Code.Resources(); }
// Update is called once per frame void Update() { resources = ResourceManager.resources; perClick = ResourceManager.ToAdd(name, buildings); }