void Start() { audioPlayer = GetComponent <AudioSource>(); viewDistance = MathHelper.SelectFromRange(ViewDistance); navigateViewDistance = MathHelper.SelectFromRange(NavigateViewDistance); surveyor = GlobalReferences.Surveyor; movement = GetComponent <ShriekMovement>(); canPlayAggro = true; PlayAwakeSound(); }
void Start() { movement = GetComponent <ShriekMovement>(); PlayAwakeSound(); }