public override void OnEnter() { base.OnEnter(); var waves = new CCWaves(5, new CCGridSize(15, 10), 5, 20, true, false); var shaky = new CCShaky3D(5, new CCGridSize(15, 10), 4, false); Target1.RepeatForever(waves); Target2.RepeatForever(shaky); // moving background. Testing issue #244 var move = new CCMoveBy (3, new CCPoint(200, 0)); bgNode.RepeatForever(move, move.Reverse()); }
public override void OnEnter() { base.OnEnter(); //var bg = this[EffectAdvanceScene.kTagBackground]; //var target1 = bg[EffectAdvanceScene.kTagSprite1]; //var target2 = bg[EffectAdvanceScene.kTagSprite2]; var waves = new CCWaves(5, new CCGridSize(15, 10), 5, 20, true, false); var shaky = new CCShaky3D(5, new CCGridSize(15, 10), 4, false); grossini.RepeatForever(waves); tamara.RepeatForever(shaky); // moving background. Testing issue #244 var move = new CCMoveBy (3, new CCPoint(200, 0)); bgNode.RepeatForever(move, move.Reverse()); }
public CCWavesState(CCWaves action, CCNode target) : base(action, target) { Vertical = action.Vertical; Horizontal = action.Horizontal; }
public CCWavesState (CCWaves action, CCNode target) : base (action, target) { Vertical = action.Vertical; Horizontal = action.Horizontal; }