Example #1
0
        public CCTransitionSceneContainerLayer(CCScene inScene, CCScene outScene) 
            : base(new CCCamera(outScene.VisibleBoundsScreenspace.Size))
        {
            CCSize contentSize = outScene.VisibleBoundsScreenspace.Size;

            AnchorPoint = new CCPoint(0.5f, 0.5f);

            inSceneNodeContainer = new CCTransitionSceneContainerNode(inScene, contentSize);
            outSceneNodeContainer = new CCTransitionSceneContainerNode(outScene, contentSize);

            // The trick here is that we're not actually adding the InScene/OutScene as children
            // This keeps the scenes' original parents (if they have one) intact, so that there's no cleanup afterwards
            AddChild(InSceneNodeContainer);
            AddChild(OutSceneNodeContainer);
        }
Example #2
0
        public CCTransitionSceneContainerLayer(CCScene inScene, CCScene outScene)
            : base(new CCCamera(CCCameraProjection.Projection2D, outScene.VisibleBoundsScreenspace.Size))
        {
            CCSize contentSize = outScene.VisibleBoundsScreenspace.Size;

            AnchorPoint = new CCPoint(0.5f, 0.5f);

            inSceneNodeContainer  = new CCTransitionSceneContainerNode(inScene, contentSize);
            outSceneNodeContainer = new CCTransitionSceneContainerNode(outScene, contentSize);

            // The trick here is that we're not actually adding the InScene/OutScene as children
            // This keeps the scenes' original parents (if they have one) intact, so that there's no cleanup afterwards
            AddChild(InSceneNodeContainer);
            AddChild(OutSceneNodeContainer);
        }