public SpriteBatchNodeOffsetAnchorSkew()
        {
            CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache;
            cache.AddSpriteFrames("animations/grossini.plist");
            cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray");

            // Create animations and actions

            var animFrames = new List<CCSpriteFrame>();
            string tmp = "";
            for (int j = 0; j < 14; j++)
            {
                string temp = "";
                if (j+1<10)
                {
                    temp = "0" + (j + 1);
                }
                else
                {
                    temp = (j + 1).ToString();
                }
                tmp = string.Format("grossini_dance_{0}.png", temp);
                CCSpriteFrame frame = cache[tmp];
                animFrames.Add(frame);
            }

            animation = new CCAnimation(animFrames, 0.3f);

            // skew
            CCSkewBy skewX = new CCSkewBy (2, 45, 0);
            CCFiniteTimeAction skewX_back = (CCFiniteTimeAction)skewX.Reverse();
            CCSkewBy skewY = new CCSkewBy (2, 0, 45);
            CCFiniteTimeAction skewY_back = (CCFiniteTimeAction)skewY.Reverse();

            // scale 
            CCScaleBy scale = new CCScaleBy(2, 2);
            CCFiniteTimeAction scale_back = (CCFiniteTimeAction)scale.Reverse();

            seq_scale = new CCSequence(scale, scale_back);
            seq_skew = new CCSequence(skewX, skewX_back, skewY, skewY_back);

            sprites = new CCSprite[numOfSprites];
            pointSprites = new CCSprite[numOfSprites];

            for (int i = 0; i < numOfSprites; i++)
            {
                // Animation using Sprite batch
                sprites[i] = new CCSprite("grossini_dance_01.png");
                pointSprites[i] = new CCSprite("Images/r1");

                CCSpriteBatchNode spritebatch = new CCSpriteBatchNode("animations/grossini");
                AddChild(spritebatch);
                AddChild(pointSprites[i], 200);
                spritebatch.AddChild(sprites[i], i);
            }
        }
        public SpriteOffsetAnchorSkewScale()
        {
            sprites = new CCSprite[numOfSprites];
            pointSprites = new CCSprite[numOfSprites];

            // Create actions

            CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache;
            cache.AddSpriteFrames("animations/grossini.plist");
            cache.AddSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray");
            var animFrames = new List<CCSpriteFrame>();
            string tmp = "";
            for (int j = 0; j < 14; j++)
            {
                tmp = string.Format("grossini_dance_{0:00}.png", j + 1);
                CCSpriteFrame frame = cache[tmp];
                animFrames.Add(frame);
            }

            animation = new CCAnimation(animFrames, 0.3f);

            // Skew
            CCSkewBy skewX = new CCSkewBy (2, 45, 0);
            CCFiniteTimeAction skewX_back = (CCFiniteTimeAction)skewX.Reverse();
            CCSkewBy skewY = new CCSkewBy (2, 0, 45);
            CCFiniteTimeAction skewY_back = (CCFiniteTimeAction)skewY.Reverse();

            seq_skew = new CCSequence(skewX, skewX_back, skewY, skewY_back);

            // Scale
            CCScaleBy scale = new CCScaleBy(2, 2);
            CCFiniteTimeAction scale_back = (CCFiniteTimeAction)scale.Reverse();

            seq_scale = new CCSequence(scale, scale_back);


            for (int i = 0; i < numOfSprites; i++)
            {
                // Animation using Sprite batch
                sprites[i] = new CCSprite("grossini_dance_01.png");
                AddChild(sprites[i], 0);

                pointSprites[i] = new CCSprite("Images/r1");
                AddChild(pointSprites[i], 1);
            }
        }
Example #3
0
        public ActionRotationalSkewVSStandardSkew()
        {
            box1 = new CCDrawNode ();
            box1.DrawRect(new CCRect (0.0f, 0.0f, 200.0f, 200.0f), new CCColor4B(255, 255, 0, 255));
            //new CCLayerColor();
            this.AddChild(box1);

            box1.AnchorPoint = new CCPoint(0.5f, 0.5f);
            box1.IgnoreAnchorPointForPosition = false;

            box2 = new CCDrawNode ();
            box2.DrawRect(new CCRect (0.0f, 0.0f, 200.0f, 200.0f), new CCColor4B(255, 255, 0, 255));
            this.AddChild(box2);

            box2.AnchorPoint = new CCPoint(0.5f, 0.5f);
            box2.IgnoreAnchorPointForPosition = false;

            boxLabel1 = new CCLabelTtf("Standard cocos2d Skew", "Marker Felt", 16);
            this.AddChild(boxLabel1);

            boxLabel2 = new CCLabelTtf("Rotational Skew", "Marker Felt", 16);
            this.AddChild(boxLabel2);

            actionTo = new CCSkewBy(2, 360, 0);
            actionToBack = new CCSkewBy(2, -360, 0);

            actionTo2 = new CCRotateBy(2, 360, 0);
            actionToBack2 = new CCRotateBy(2, -360, 0);
        }
Example #4
0
        public override void OnEnter()
        {
            base.OnEnter(); 

            CenterSprites(3);

            var actionTo = new CCSkewTo (2, 37.2f, -37.2f);
            var actionToBack = new CCSkewTo (2, 0, 0);
            var actionBy = new CCSkewBy (2, 0.0f, -90.0f);
            var actionBy2 = new CCSkewBy (2, 45.0f, 45.0f);
            var actionByBack = actionBy.Reverse();

            Tamara.RunActions(actionTo, actionToBack);
            Grossini.RunActions(actionBy, actionByBack);

            Kathia.RunActions(actionBy2, actionBy2.Reverse());
        }