public CCRipple3DState (CCRipple3D action, CCNodeGrid target) : base (action, target) { Position = action.Position; Radius = action.Radius; Waves = action.Waves; }
public CCRipple3DState(CCRipple3D action, CCNodeGrid target) : base(action, target) { Position = action.Position; Radius = action.Radius; Waves = action.Waves; }