public override void OnEnter() { base.OnEnter(); Window.IsUseDepthTesting = true; CCRect visibleBounds = VisibleBoundsWorldspace; // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) var lens = new CCLens3D(3.0f, new CCGridSize(15, 10), bgNode.ContentSize.Center, 200); var waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 30); var reuse = new CCReuseGrid(1); var delay = new CCDelayTime (8); bgNode.AnchorPoint = CCPoint.AnchorMiddle; var orbit = new CCOrbitCamera(5, 30.0f, 2, 20, 180, 0, -90); var orbit_back = orbit.Reverse(); bgNode.RepeatForever(orbit, orbit_back); bgNode.RunActions(lens, delay, reuse, waves); }
public override void OnEnter() { base.OnEnter(); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) var shaky = new CCShakyTiles3D(5, new CCGridSize(15, 10), 4, false); var shuffle = new CCShuffleTiles(new CCGridSize(15, 10), 3, 0); var turnoff = new CCTurnOffTiles(3, new CCGridSize(15, 10), 0); var turnon = turnoff.Reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid var reuse = new CCReuseGrid(2); var delay = new CCDelayTime (1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; bgNode.RunActions (shaky, delay, reuse, shuffle, delay, turnoff, turnon); }
public override void OnEnter() { base.OnEnter(); CCRect visibleBounds = VisibleBoundsWorldspace; // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCCamera contentCamera = contentLayer.Camera; contentCamera.Projection = CCCameraProjection.Projection3D; contentCamera.PerspectiveAspectRatio = 1.0f; CCPoint3 cameraCenter = contentCamera.CenterInWorldspace; CCPoint3 cameraTarget = contentCamera.TargetInWorldspace; float targeCenterLength = (cameraTarget - cameraCenter).Length; contentCamera.NearAndFarPerspectiveClipping = new CCPoint (0.1f, 100.0f); contentCamera.PerspectiveFieldOfView = (float)Math.PI / 3.0f; //(float)Math.Atan(visibleBounds.Size.Height / (2.0f * targeCenterLength)); var lens = new CCLens3D(0.0f, new CCGridSize(15, 10), bgNode.ContentSize.Center, 90); var waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 15); var reuse = new CCReuseGrid(1); var delay = new CCDelayTime (8); bgNode.AnchorPoint = CCPoint.AnchorMiddle; var orbit = new CCOrbitCamera(5, 30.0f, 2, 20, 180, 0, -90); var orbit_back = orbit.Reverse(); bgNode.RepeatForever(orbit, orbit_back); bgNode.RunActions(lens, delay, reuse, waves); }