Example #1
0
        public virtual void DoAddBody(CCPhysicsBody body)
        {
            if (body.IsEnabled())
            {
                //is gravity enable
                if (!body.IsGravityEnabled())
                {
                    body.ApplyForce(-_gravity * body.GetMass());
                }

                // add body to space
                if (body.IsDynamic())
                {
                    _info.addBody(body._info);
                }

                // add shapes to space
                foreach (CCPhysicsShape shape in body.GetShapes())
                {
                    AddShape(shape);
                }
            }
        }
Example #2
0
		public virtual void DoAddBody(CCPhysicsBody body)
		{
			if (body.IsEnabled())
			{
				//is gravity enable
				if (!body.IsGravityEnabled())
				{
					body.ApplyForce(-_gravity * body.GetMass());
				}

				// add body to space
				if (body.IsDynamic())
				{
					_info.addBody(body._info);
				}

				// add shapes to space
				foreach (CCPhysicsShape shape in body.GetShapes())
				{
					AddShape(shape);
				}
			}
		}