public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; Emitter = new CCParticleFlower(MidWindowPoint); Background.AddChild(Emitter, 10); Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_stars1); SetEmitterPosition(); }
public override void OnEnter() { base.OnEnter(); Emitter = new CCParticleFlower(MidWindowPoint); Background.AddChild(Emitter, 10); Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_stars1); Emitter.LifeVar = 0; Emitter.Life = 10; Emitter.Speed = (100); Emitter.SpeedVar = (0); Emitter.EmissionRate = 10000; SetEmitterPosition(); }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; Background.Parent.RemoveChild(Background, true); Background = null; CCParallaxNode p = new CCParallaxNode(); AddChild(p, 5); CCSprite p1 = new CCSprite(TestResource.s_back3); CCSprite p2 = new CCSprite(TestResource.s_back3); p.AddChild(p1, 1, new CCPoint(0.5f, 1), new CCPoint(0, 250)); p.AddChild(p2, 2, new CCPoint(1.5f, 1), new CCPoint(0, 50)); Emitter = new CCParticleFlower(MidWindowPoint); Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); p1.AddChild(Emitter, 10); Emitter.Position = new CCPoint(250, 200); CCParticleSun par = new CCParticleSun(MidWindowPoint); p2.AddChild(par, 10); par.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); CCFiniteTimeAction move = new CCMoveBy (4, new CCPoint(300, 0)); CCFiniteTimeAction move_back = move.Reverse(); CCFiniteTimeAction seq = new CCSequence(move, move_back); p.RunAction(new CCRepeatForever ((CCFiniteTimeAction) seq)); }
public override void OnEnter() { base.OnEnter(); Emitter = new CCParticleFlower(Background.ContentSize.Center); Background.AddChild(Emitter, 10); Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_stars1); SetEmitterPosition(); }