Example #1
0
        void InitialiseResourceCaches()
        {
            ContentManager      = new CCContentManager(new GameServiceContainer());
            FontAtlasCache      = new CCFontAtlasCache();
            SpriteFontCache     = new CCSpriteFontCache(ContentManager);
            SpriteFrameCache    = new CCSpriteFrameCache();
            ParticleSystemCache = new CCParticleSystemCache(Scheduler);
            TextureCache        = new CCTextureCache(Scheduler);
            AnimationCache      = new CCAnimationCache();

            // Link new caches to singleton instances
            // For now, this is required because a layer's resources (e.g. sprite)
            // may be loaded prior to a gameview being associated with that layer
            CCContentManager.SharedContentManager           = ContentManager;
            CCFontAtlasCache.SharedFontAtlasCache           = FontAtlasCache;
            CCSpriteFontCache.SharedSpriteFontCache         = SpriteFontCache;
            CCSpriteFrameCache.SharedSpriteFrameCache       = SpriteFrameCache;
            CCParticleSystemCache.SharedParticleSystemCache = ParticleSystemCache;
            CCTextureCache.SharedTextureCache     = TextureCache;
            CCAnimationCache.SharedAnimationCache = AnimationCache;

            var serviceProvider = ContentManager.ServiceProvider as GameServiceContainer;

            serviceProvider.AddService(typeof(IGraphicsDeviceService), graphicsDeviceService);
        }
Example #2
0
        protected void InitSpriteFont(string theString, string fntFile, float fontSize, CCSize dimensions, CCLabelFormat labelFormat,
                                      CCPoint imageOffset, CCTexture2D texture)
        {
            Debug.Assert((theString == null && fntFile == null) || (theString != null && fntFile != null),
                         "Invalid params for CCLabel SpriteFont");

            if (!String.IsNullOrEmpty(fntFile))
            {
                try
                {
                    FontAtlas = CCFontAtlasCache.GetFontAtlasSpriteFont(fntFile, fontSize, imageOffset);
                }
                catch {}

                if (FontAtlas == null)
                {
                    CCLog.Log("SpriteFont CCLabel: Impossible to create font. Please check file: '{0}'", fntFile);
                    return;
                }
            }

            AnchorPoint = CCPoint.AnchorMiddle;

            currentLabelType = CCLabelType.SpriteFont;

            if (String.IsNullOrEmpty(theString))
            {
                theString = String.Empty;
            }

            // Initialize the TextureAtlas along with children.
            var capacity = theString.Length;

            BlendFunc = CCBlendFunc.AlphaBlend;

            if (capacity == 0)
            {
                capacity = defaultSpriteBatchCapacity;
            }

            UpdateBlendFunc();

            // no lazy alloc in this node
            Children    = new CCRawList <CCNode>(capacity);
            Descendants = new CCRawList <CCSprite>(capacity);

            this.labelDimensions = dimensions;

            horzAlignment = labelFormat.Alignment;
            vertAlignment = labelFormat.LineAlignment;

            IsOpacityCascaded = true;

            ContentSize = CCSize.Zero;

            IsColorModifiedByOpacity = TextureAtlas.Texture.HasPremultipliedAlpha;
            AnchorPoint = CCPoint.AnchorMiddle;

            ImageOffset = imageOffset;

            Text = theString;
        }
Example #3
0
        protected void InitBMFont(string theString, string fntFile, CCSize dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment,
                                  CCPoint imageOffset, CCTexture2D texture)
        {
            Debug.Assert(FontConfiguration == null, "re-init is no longer supported");
            Debug.Assert((theString == null && fntFile == null) || (theString != null && fntFile != null),
                         "Invalid params for CCLabelBMFont");

            if (!String.IsNullOrEmpty(fntFile))
            {
                try
                {
                    FontAtlas = CCFontAtlasCache.GetFontAtlasFNT(fntFile, imageOffset);
                }
                catch {}

                if (FontAtlas == null)
                {
                    CCLog.Log("Bitmap Font CCLabel: Impossible to create font. Please check file: '{0}'", fntFile);
                    return;
                }
            }

            AnchorPoint = CCPoint.AnchorMiddle;

            FontConfiguration = CCBMFontConfiguration.FontConfigurationWithFile(fntFile);

            LabelType = CCLabelType.BitMapFont;

            if (String.IsNullOrEmpty(theString))
            {
                theString = String.Empty;
            }

            // Initialize the TextureAtlas along with children.
            var capacity = theString.Length;

            BlendFunc = CCBlendFunc.AlphaBlend;

            if (capacity == 0)
            {
                capacity = defaultSpriteBatchCapacity;
            }

            UpdateBlendFunc();

            // no lazy alloc in this node
            Children    = new CCRawList <CCNode>(capacity);
            Descendants = new CCRawList <CCSprite>(capacity);

            this.labelDimensions = dimensions;

            horzAlignment = hAlignment;
            vertAlignment = vAlignment;

            IsOpacityCascaded = true;

            // We use base here so we do not trigger an update internally.
            base.ContentSize = CCSize.Zero;

            IsColorModifiedByOpacity = TextureAtlas.Texture.HasPremultipliedAlpha;
            AnchorPoint = CCPoint.AnchorMiddle;

            ImageOffset = imageOffset;

            Text = theString;
        }