Example #1
0
        /// <summary>
        /// Adds a Custom event listener.
        /// It will use a fixed priority of 1.
        /// </summary>
        /// <returns>The generated event. Needed in order to remove the event from the dispather.</returns>
        /// <param name="eventName">Event name.</param>
        /// <param name="callback">Callback.</param>
        public CCEventListenerCustom AddCustomEventListener(string eventName, Action <CCEventCustom> callback, CCNode sender)
        {
            var listener = new CCEventListenerCustom(eventName, callback);

            AddEventListener(listener, 1, sender);
            return(listener);
        }
        /// <summary>
        /// Second Initial State. Window screen objects
        /// </summary>
        /// <param name="windowSize"></param>
        protected override void AddedToScene()
        {
            base.AddedToScene();

            InformationLayer = new CCInformationPanelBase();
            Scene.AddChild(InformationLayer, 99999);

            //Player Shoot events
            //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot);
            //AddEventListener(PlayerListener, 1);

            //Enemy Shoot events
            EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot);
            AddEventListener(EnemyListener, 1);

            //SNEAKY JOYSTICK
            controlPanelLayer = new SneakyPanelControl(wSize, 2);
            controlPanelLayer.Position = new CCPoint (70, 70);
            #if DEBUG
            controlPanelLayer.IsDebug = true;
            #endif
            InformationLayer.AddChild(controlPanelLayer, 9999);
        }
        /// <summary>
        /// Third Initial State.
        /// </summary>
        public override void OnEnter()
        {
            base.OnEnter();

            //Sneaky eventListener
            SneakyJoystickListener = new CCEventListenerCustom(SneakyPanelControl.JOY_LISTENER_ID, (customEvent) =>
            {
                var response = customEvent.UserData as SneakyJoystickEventResponse;
                if (response != null)
                {
                    switch (response.ResponseType)
                    {
                        case SneakyJoystickMovementStatus.Start:
                            OnJoyStickStartMove();
                            break;
                        case SneakyJoystickMovementStatus.OnMove:
                            OnJoyStickMove((CCPoint)response.UserData);
                            break;
                        case SneakyJoystickMovementStatus.End:
                            OnJoyStickEndMove();
                            break;
                        default:
                            break;
                    }

                }
            });
            AddEventListener(SneakyJoystickListener, 1);

            SneakyButtonListener = new CCEventListenerCustom(SneakyPanelControl.BUTTON_LISTENER_ID, (customEvent) =>
            {
                var response = customEvent.UserData as SneakyButtonEventResponse;
                if (response != null)
                {
                    OnJoyStickButtonPressed(response.ResponseType, response.ID);
                }

            });

            AddEventListener(SneakyButtonListener, 1);
        }
		public override void OnEnter ()
		{

			base.OnEnter ();

			var origin = Layer.VisibleBoundsWorldspace.Origin;
			var s = Layer.VisibleBoundsWorldspace.Size;

			label1 = new CCLabelTtf("Update: 0", "arial", 20);
			label1.AnchorPoint = CCPoint.AnchorUpperLeft;
			label1.Position = new CCPoint(30,s.Height/2 + 60);
			AddChild(label1);

			label2 = new CCLabelTtf("Visit: 0", "arial", 20);
			label2.AnchorPoint = CCPoint.AnchorUpperLeft;
			label2.Position = new CCPoint(30,s.Height/2 + 20);
			AddChild(label2);

			label3 = new CCLabelTtf("Draw: 0", "arial", 20);
			label3.AnchorPoint = CCPoint.AnchorUpperLeft;
			label3.Position = new CCPoint(30,s.Height/2 - 20);
			AddChild(label3);

			label4 = new CCLabelTtf("Projection: 0", "arial", 20);
			label4.AnchorPoint = CCPoint.AnchorUpperLeft;
			label4.Position = new CCPoint(30,s.Height/2 - 60);
			AddChild(label4);

			event1 = AddCustomEventListener(CCWindow.EVENT_AFTER_UPDATE, OnEvent1);
            event2 = AddCustomEventListener(CCWindow.EVENT_AFTER_VISIT, OnEvent2);
            event3 = AddCustomEventListener(CCWindow.EVENT_AFTER_DRAW, (customEvent) =>
				{
					label3.Text = string.Format("Draw: {0}", count3++);
				});
            event4 = AddCustomEventListener(CCWindow.EVENT_PROJECTION_CHANGED, (customEvent) =>
				{
					label4.Text = string.Format("Projection: {0}", count4++);
				});

			Schedule();

		}
		public override void OnEnter ()
		{
			base.OnEnter ();

			var origin = Layer.VisibleBoundsWorldspace.Origin;
			var size = Layer.VisibleBoundsWorldspace.Size;

			//MenuItemFont::setFontSize(20);

			var statusLabel = new CCLabelTtf("No custom event 1 received!", "", 20);
			statusLabel.Position = origin + new CCPoint(size.Width/2, size.Height-90);
			AddChild(statusLabel);

			listener = new CCEventListenerCustom("game_custom_event1", (customEvent) =>
				{
					var str = "Custom event 1 received, ";
					var buf = customEvent.UserData;
					str += buf;
					str += " times";
					statusLabel.Text = str;
			});

            AddEventListener(listener, 1);
			var count = 0;
			var sendItem = new CCMenuItemFont("Send Custom Event 1", (sender) =>
				{
					++count;
					var userData = string.Format("{0}", count);
					DispatchEvent("game_custom_event1",userData);
			});

			sendItem.Position = origin + size.Center;

			var statusLabel2 = new CCLabelTtf("No custom event 2 received!", "", 20);
			statusLabel2.Position = origin + new CCPoint(size.Width/2, size.Height-120);
			AddChild(statusLabel2);

			listener2 = new CCEventListenerCustom("game_custom_event2", (customEvent) =>
				{
					statusLabel2.Text = string.Format("Custom event 2 received, {0} times", customEvent.UserData);
				});

            AddEventListener(listener2, 1);

			var count2 = 0;
			var sendItem2 = new CCMenuItemFont("Send Custom Event 2", (sender) =>
				{
					var customEvent = new CCEventCustom("game_custom_event2");
					customEvent.UserData = ++count2;
                    DispatchEvent(customEvent);
				});

			sendItem2.Position = origin + new CCPoint(size.Width / 2, size.Height / 2 - 40);

			var menu = new CCMenu(sendItem, sendItem2);
			menu.Position = CCPoint.Zero;
			menu.AnchorPoint = CCPoint.AnchorUpperLeft;
			AddChild(menu, -1);
		}
		public override void OnEnter()
		{
			base.OnEnter(); 
            CCRect visibleBounds = Layer.VisibleBoundsWorldspace;

			customlistener = AddCustomEventListener(CCEvent.EVENT_COME_TO_BACKGROUND, (customEvent) => 
				{

					var label = new CCLabelTtf("Yeah, this issue was fixed.", "", 20);
					label.AnchorPoint = CCPoint.AnchorMiddleLeft;
                    label.Position = new CCPoint(visibleBounds.Origin.X, visibleBounds.Origin.Y + visibleBounds.Size.Height / 2);

					AddChild(label);

					// After test, remove it.
					RemoveEventListener(customlistener);
					customlistener = null;

					bugFixed = true;
				});

            removeAllTouchItem.Position = new CCPoint (visibleBounds.Origin.X + visibleBounds.Size.Width - 100,
                visibleBounds.Origin.Y + visibleBounds.Size.Height / 2);
			menu.Position = CCPoint.Zero;

		}
Example #7
0
 /// <summary>
 /// Adds a Custom event listener.
 /// It will use a fixed priority of 1.
 /// </summary>
 /// <returns>The generated event. Needed in order to remove the event from the dispather.</returns>
 /// <param name="eventName">Event name.</param>
 /// <param name="callback">Callback.</param>
 public CCEventListenerCustom AddCustomEventListener(string eventName, Action<CCEventCustom> callback)
 {
     var listener = new CCEventListenerCustom(eventName, callback);
     AddEventListener(listener, 1);
     return listener;
 }
        public void InitializeListeners()
        {
            //PLAYER SHOOT EVENT =================================================================================
            CCEventListenerCustom eventPlayerShootCustom = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot);
            AddEventListener(eventPlayerShootCustom, 1);

            //PLAYER SHOOT EVENT =================================================================================
            CCEventListenerCustom eventEnemyShootCustom = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot);
            AddEventListener(eventEnemyShootCustom, 1);
        }
        protected override void AddedToScene()
        {
            base.AddedToScene();

			InitializeJoystick();
			InitializeMonkey();
            InitializeBear();

            CurrentSprite = monkeySprite;
            joystickPanel.Player = CurrentSprite;

            CurrentSprite.Position = Window.WindowSizeInPixels.Center;

            CCSimpleAudioEngine.SharedEngine.PreloadEffect("sound_oso");

            joystickListener = new CCEventListenerCustom(SneakyPanelControl.JOY_LISTENER_ID, (customEvent) =>
                {
                    var response = customEvent.UserData as SneakyJoystickEventResponse;
                    if (response != null)
                    {

                        switch (response.ResponseType)
                        {
                            case SneakyJoystickMovementStatus.Start:
                                isWalking = true;
                                Console.WriteLine("Start walk.");
                                break;
                            case SneakyJoystickMovementStatus.End:
                                isWalking = false;
                                Console.WriteLine("Stop walk.");
                                break;
                            default:
                                break;
                        }

                    }

                });
            AddEventListener(joystickListener, 1);

            buttonListener = new CCEventListenerCustom(SneakyPanelControl.BUTTON_LISTENER_ID, (customEvent) =>
                {
                    var response = customEvent.UserData as SneakyButtonEventResponse;
                    if (response != null)
                    {
                        if (response.ID == 1)
                            CCSimpleAudioEngine.SharedEngine.PlayEffect("sound_oso");

                        if (response.ID == 0 && response.ResponseType == SneakyButtonStatus.Release)
                            SwitchSprite();

                        Console.WriteLine("BUTTON {0} {1}", response.ID, response.ResponseType == SneakyButtonStatus.Press ? "PRESSED" : "UNPRESSED");
                    }
                });

            AddEventListener(buttonListener, 1);

            Schedule();
        }
        /// <summary>
        /// Second Initial State. Window screen objects
        /// </summary>
        /// <param name="windowSize"></param>
        protected override void AddedToScene()
        {
            base.AddedToScene();
            //We need to reposition the item

            InformationLayer = new CCInformationPanelBase();
            //Scene.AddChild(InformationLayer, 99999);
            //InformationLayer.ContentSize = wSize;

            //InformationLayer.Position = -wSize.Center;

            //Player Shoot events
            //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot);
            //AddEventListener(PlayerListener, 1);

            //Enemy Shoot events
            EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot);
            AddEventListener(EnemyListener, 1);

            //SNEAKY JOYSTICK
            controlPanelLayer = new SneakyPanelControl(wSize, 2);
            #if DEBUG
            controlPanelLayer.IsDebug = true;
            #endif
            Scene.AddChild(controlPanelLayer, 9999);
        }