public override CCFiniteTimeAction Reverse () { CCBezierConfig r; r.EndPosition = -BezierConfig.EndPosition; r.ControlPoint1 = BezierConfig.ControlPoint2 + -BezierConfig.EndPosition; r.ControlPoint2 = BezierConfig.ControlPoint1 + -BezierConfig.EndPosition; var action = new CCBezierBy (Duration, r); return action; }
public override CCFiniteTimeAction Reverse() { CCBezierConfig r; r.EndPosition = -BezierConfig.EndPosition; r.ControlPoint1 = BezierConfig.ControlPoint2 + -BezierConfig.EndPosition; r.ControlPoint2 = BezierConfig.ControlPoint1 + -BezierConfig.EndPosition; var action = new CCBezierBy(Duration, r); return(action); }
public CCBezierByState(CCBezierBy action, CCNode target) : base(action, target) { BezierConfig = action.BezierConfig; PreviousPosition = StartPosition = target.Position; }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; CenterSprites(3); // sprite 1 CCBezierConfig bezier; bezier.ControlPoint1 = new CCPoint(0, windowSize.Height / 2); bezier.ControlPoint2 = new CCPoint(300, -windowSize.Height / 2); bezier.EndPosition = new CCPoint(300, 100); var bezierForward = new CCBezierBy(3, bezier); var bezierBack = bezierForward.Reverse(); var rep = new CCRepeatForever (bezierForward, bezierBack); // sprite 2 Tamara.Position = new CCPoint(80, 160); CCBezierConfig bezier2; bezier2.ControlPoint1 = new CCPoint(100, windowSize.Height / 2); bezier2.ControlPoint2 = new CCPoint(200, -windowSize.Height / 2); bezier2.EndPosition = new CCPoint(240, 160); var bezierTo1 = new CCBezierTo (2, bezier2); // sprite 3 Kathia.Position = new CCPoint(400, 160); var bezierTo2 = new CCBezierTo (2, bezier2); Grossini.RunAction(rep); Tamara.RunAction(bezierTo1); Kathia.RunAction(bezierTo2); }
public override void RunActionsInSprite(CCSprite sprite) { CCSize s = Layer.VisibleBoundsWorldspace.Size; // sprite 1 CCBezierConfig bezier; bezier.ControlPoint1 = new CCPoint(0, s.Height / 2); bezier.ControlPoint2 = new CCPoint(300, -s.Height / 2); bezier.EndPosition = new CCPoint(300, 100); CCBezierBy bezierForward = new CCBezierBy(3, bezier); CCBezierBy bezierBack = (CCBezierBy) bezierForward.Reverse(); CCSequence seq = new CCSequence(bezierForward, bezierBack); CCRepeatForever rep = new CCRepeatForever(seq); sprite.RunAction(rep); sprite.RunAction( new CCRepeatForever( new CCSequence( new CCMoveBy(0.05f, new CCPoint(10, 0)), new CCMoveBy(0.05f, new CCPoint(-10, 0)) ) ) ); }
public CCBezierByState (CCBezierBy action, CCNode target) : base (action, target) { BezierConfig = action.BezierConfig; PreviousPosition = StartPosition = target.Position; }