internal CCApplication(CCGame game, bool isFullScreen = true, CCSize?mainWindowSizeInPixels = null, CCDisplayOrientation supportedOrientations = CCDisplayOrientation.Default) : base(game) { GameTime = new CCGameTime(); xnaGame = game; Scheduler = new CCScheduler(); ActionManager = new CCActionManager(); Scheduler.Schedule(ActionManager, CCSchedulePriority.System, false); priorGamePadState = new Dictionary <PlayerIndex, GamePadState>(); gamePadConnection = new CCEventGamePadConnection(); gamePadButton = new CCEventGamePadButton(); gamePadDPad = new CCEventGamePadDPad(); gamePadStick = new CCEventGamePadStick(); gamePadTrigger = new CCEventGamePadTrigger(); IGraphicsDeviceService service = (IGraphicsDeviceService)Game.Services.GetService(typeof(IGraphicsDeviceService)); if (service == null) { service = new GraphicsDeviceManager(game); // if we still do not have a service after creating the GraphicsDeviceManager // we need to stop somewhere and issue a warning. if (Game.Services.GetService(typeof(IGraphicsDeviceService)) == null) { Game.Services.AddService(typeof(IGraphicsDeviceService), service); } } xnaDeviceManager = (GraphicsDeviceManager)service; Content = game.Content; HandleMediaStateAutomatically = true; game.IsFixedTimeStep = true; TouchPanel.EnabledGestures = GestureType.Tap; game.Activated += GameActivated; game.Deactivated += GameDeactivated; game.Exiting += GameExiting; game.Window.OrientationChanged += OrientationChanged; game.Components.Add(this); gameWindows = new List <CCWindow>(); InitializeMainWindow((mainWindowSizeInPixels.HasValue) ? mainWindowSizeInPixels.Value : CCSize.Zero, isFullScreen, supportedOrientations); }
void Initialise() { if (viewInitialised) { return; } PlatformInitialise(); ActionManager = new CCActionManager(); Director = new CCDirector(); EventDispatcher = new CCEventDispatcher(this); AudioEngine = new CCAudioEngine(); Scheduler = new CCScheduler(); // Latest instance of game view should be setting shared resources // Ideally, we should move towards removing these singletons altogetehr CCAudioEngine.SharedEngine = AudioEngine; CCScheduler.SharedScheduler = Scheduler; Stats = new CCStats(); InitialiseGraphicsDevice(); InitialiseResourceCaches(); InitialiseRunLoop(); InitialiseInputHandling(); Stats.Initialise(); viewInitialised = true; currentViewInstance = new WeakReference(this); }
internal CCScheduler(CCActionManager actionManager = null) { TimeScale = 1.0f; this.actionManager = actionManager; }
internal CCApplication(CCGame game, bool isFullScreen = true, CCSize? mainWindowSizeInPixels = null) : base(game) { GameTime = new CCGameTime(); xnaGame = game; Scheduler = new CCScheduler(); ActionManager = new CCActionManager(); Scheduler.Schedule(ActionManager, CCSchedulePriority.System, false); priorGamePadState = new Dictionary<PlayerIndex, GamePadState>(); gamePadConnection = new CCEventGamePadConnection(); gamePadButton = new CCEventGamePadButton(); gamePadDPad = new CCEventGamePadDPad(); gamePadStick = new CCEventGamePadStick(); gamePadTrigger = new CCEventGamePadTrigger(); IGraphicsDeviceService service = (IGraphicsDeviceService)Game.Services.GetService(typeof(IGraphicsDeviceService)); if (service == null) { service = new GraphicsDeviceManager(game); // if we still do not have a service after creating the GraphicsDeviceManager // we need to stop somewhere and issue a warning. if (Game.Services.GetService(typeof(IGraphicsDeviceService)) == null) { Game.Services.AddService(typeof(IGraphicsDeviceService), service); } } xnaDeviceManager = (GraphicsDeviceManager)service; Content = game.Content; HandleMediaStateAutomatically = true; game.IsFixedTimeStep = true; TouchPanel.EnabledGestures = GestureType.Tap; game.Activated += GameActivated; game.Deactivated += GameDeactivated; game.Exiting += GameExiting; game.Window.OrientationChanged += OrientationChanged; game.Components.Add(this); gameWindows = new List<CCWindow>(); // Setting up the window correctly requires knowledge of the phone app page which needs to be set first #if !WINDOWS_PHONE InitializeMainWindow((mainWindowSizeInPixels.HasValue) ? mainWindowSizeInPixels.Value : new CCSize(800,480), isFullScreen); #endif }
CCApplication(CCGame game, bool isFullScreen = true, CCSize? mainWindowSizeInPixels = null, CCDisplayOrientation supportedOrientations = CCDisplayOrientation.Default) : base(game) { GameTime = new CCGameTime(); xnaGame = game; Scheduler = new CCScheduler(); ActionManager = new CCActionManager(); Scheduler.Schedule(ActionManager, CCSchedulePriority.System, false); priorGamePadState = new Dictionary<PlayerIndex, GamePadState>(); gamePadConnection = new CCEventGamePadConnection(); gamePadButton = new CCEventGamePadButton(); gamePadDPad = new CCEventGamePadDPad(); gamePadStick = new CCEventGamePadStick(); gamePadTrigger = new CCEventGamePadTrigger(); IGraphicsDeviceService service = (IGraphicsDeviceService)Game.Services.GetService(typeof(IGraphicsDeviceService)); if (service == null) { service = new GraphicsDeviceManager(game); // if we still do not have a service after creating the GraphicsDeviceManager // we need to stop somewhere and issue a warning. if (Game.Services.GetService(typeof(IGraphicsDeviceService)) == null) { Game.Services.AddService(typeof(IGraphicsDeviceService), service); } } xnaDeviceManager = (GraphicsDeviceManager)service; Content = game.Content; HandleMediaStateAutomatically = true; game.IsFixedTimeStep = true; TouchPanel.EnabledGestures = GestureType.Tap; game.Activated += GameActivated; game.Deactivated += GameDeactivated; game.Exiting += GameExiting; game.Window.OrientationChanged += OrientationChanged; game.Components.Add(this); gameWindows = new List<CCWindow>(); InitializeMainWindow((mainWindowSizeInPixels.HasValue) ? mainWindowSizeInPixels.Value : CCSize.Zero, isFullScreen, supportedOrientations); }