public CC3CameraBuilder PositionAtNode(CC3Node node) { return this.PositionAtNode(node, CC3Vector.CC3VectorZero); }
public CC3CameraBuilder LookingAtNode(CC3Node node) { return this.LookingAtNode(node, CC3Vector.CC3VectorZero); }
public CC3CameraBuilder PositionAtNode(CC3Node node, CC3Vector offset) { _cameraPostion = node.WorldPosition + offset; return this; }
public CC3CameraBuilder LookingAtNode(CC3Node node, CC3Vector offset) { _cameraTarget = node.WorldPosition + offset; return this; }