void priorityIn(utList <tListEntry> list, System.Object target, int priority, bool paused) { tListEntry listEntry = new tListEntry(); listEntry.target = target; listEntry.priority = priority; listEntry.paused = paused; MethodInfo method = target.GetType().GetMethod(updateSelector); listEntry.impMethod = (TICK_IMP)Delegate.CreateDelegate(typeof(TICK_IMP), target, method); listEntry.markedForDeletion = false; utNode <tListEntry> listElement = new utNode <tListEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; if (list.head == null) { list.DL_APPEND(listElement); } else { bool added = false; for (utNode <tListEntry> elem = list.head; elem != null; elem = elem.next) { if (priority < elem.obj.priority) { if (elem == list.head) { list.DL_PREPEND(listElement); } else { listElement.next = elem; listElement.prev = elem.prev; elem.prev.next = listElement; elem.prev = listElement; } added = true; break; } } if (!added) { list.DL_APPEND(listElement); } } tHashUpdateEntry hashElement = new tHashUpdateEntry(); hashElement.target = target; hashElement.list = list; hashElement.entry = listElement; hashForUpdates.HASH_ADD_INT(target.GetHashCode(), hashElement); }
public void addDelegate(System.Object aDelegate, int priority, utList <tListEntry> list) { tListEntry listEntry = new tListEntry(); listEntry.aDelegate = aDelegate; listEntry.priority = priority; utNode <tListEntry> listElement = new utNode <tListEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; bool added = false; for (utNode <tListEntry> elem = list.head; elem != null; elem = elem.next) { if (priority < elem.obj.priority) { if (elem == list.head) { list.DL_PREPEND(listElement); } else { listElement.next = elem; listElement.prev = elem.prev; elem.prev.next = listElement; elem.prev = listElement; } added = true; break; } } // Not added? priority has the higher value. Append it. if (!added) { list.DL_APPEND(listElement); } }