// CCLayer public override void OnEnter() { base.OnEnter(); m_nCharLimit = 12; m_pTextFieldAction = new CCRepeatForever( (CCActionInterval)CCSequence.FromActions( new CCFadeOut(0.25f), new CCFadeIn(0.25f))); //m_pTextFieldAction->retain(); m_bAction = false; // add CCTextFieldTTF CCSize s = CCDirector.SharedDirector.WinSize; m_pTextField = CCTextFieldTTF.TextFieldWithPlaceHolder("<click here for input>", TextInputTestScene.FONT_NAME, TextInputTestScene.FONT_SIZE); AddChild(m_pTextField); //m_pTextField.setDelegate(this); //#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) // // on android, CCTextFieldTTF cannot auto adjust its position when soft-keyboard pop up // // so we had to set a higher position // m_pTextField->setPosition(new CCPoint(s.width / 2, s.height/2 + 50)); //#else // m_pTextField->setPosition(ccp(s.width / 2, s.height / 2)); //#endif m_pTrackNode = m_pTextField; }
public LabelAtlasColorTest() { CCLabelAtlas label1 = new CCLabelAtlas("123 Test", "fonts/tuffy_bold_italic-charmap.png", 48, 64, ' '); AddChild(label1, 0, (int)TagSprite.kTagSprite1); label1.Position = new CCPoint(10, 100); label1.Opacity = 200; CCLabelAtlas label2 = new CCLabelAtlas("0123456789", "fonts/tuffy_bold_italic-charmap.png", 48, 64, ' '); AddChild(label2, 0, (int)TagSprite.kTagSprite2); label2.Position = new CCPoint(10, 200); //label2.setColor( ccRED ); label2.Color = ccRED; CCActionInterval fade = new CCFadeOut(1.0f); //CCActionInterval fade_in = fade.reverse(); CCActionInterval fade_in = null; CCFiniteTimeAction seq = CCSequence.FromActions(fade, fade_in, null); CCAction repeat = new CCRepeatForever((CCActionInterval)seq); label2.RunAction(repeat); m_time = 0; //schedule( schedule_selector(LabelAtlasColorTest.step) ); //:@selector(step:)]; }
/** switches to a certain layer indexed by n. * The current (old) layer will be removed from it's parent with 'cleanup:YES'. */ /// <summary> /// Swtich to the given index layer and use the given action after the layer is /// added to the scene. /// </summary> /// <param name="n"></param> public void SwitchTo(int n) { Debug.Assert(n < m_pLayers.Count, "Invalid index in MultiplexLayer switchTo message"); CCLayer outLayer = m_pLayers[m_nEnabledLayer]; if (m_OutAction != null) { outLayer.RunAction( CCSequence.FromActions( (CCFiniteTimeAction)m_OutAction.Copy(), new CCCallFunc(() => RemoveChild(outLayer, true)) ) ); } else { RemoveChild(outLayer, true); } m_nEnabledLayer = n; AddChild(m_pLayers[n]); if (m_InAction != null) { m_pLayers[n].RunAction(m_InAction.Copy()); } }
/** * Sets a new content offset. It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView) * You can override the animation duration with this method. * * @param offset new offset * @param animation duration */ public void SetContentOffsetInDuration(CCPoint offset, float dt) { CCMoveTo scroll = new CCMoveTo(dt, offset); CCCallFuncN expire = new CCCallFuncN(StoppedAnimatedScroll); m_pContainer.RunAction(CCSequence.FromActions(scroll, expire)); Schedule(PerformedAnimatedScroll); }
public Atlas4() { m_time = 0; // Upper Label CCLabelBMFont label = new CCLabelBMFont("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt"); AddChild(label); CCSize s = CCDirector.SharedDirector.WinSize; label.Position = new CCPoint(s.Width / 2, s.Height / 2); label.AnchorPoint = new CCPoint(0.5f, 0.5f); CCSprite BChar = (CCSprite)label.GetChildByTag(1); CCSprite FChar = (CCSprite)label.GetChildByTag(7); CCSprite AChar = (CCSprite)label.GetChildByTag(12); CCActionInterval rotate = new CCRotateBy(2, 360); CCAction rot_4ever = new CCRepeatForever(rotate); CCActionInterval scale = new CCScaleBy(2, 1.5f); //CCActionInterval scale_back = scale.reverse(); CCActionInterval scale_back = null; CCFiniteTimeAction scale_seq = CCSequence.FromActions(scale, scale_back, null); CCAction scale_4ever = new CCRepeatForever((CCActionInterval)scale_seq); CCActionInterval jump = new CCJumpBy(0.5f, new CCPoint(), 60, 1); CCAction jump_4ever = new CCRepeatForever(jump); CCActionInterval fade_out = new CCFadeOut(1); CCActionInterval fade_in = new CCFadeIn(1); CCFiniteTimeAction seq = CCSequence.FromActions(fade_out, fade_in, null); CCAction fade_4ever = new CCRepeatForever((CCActionInterval)seq); BChar.RunAction(rot_4ever); BChar.RunAction(scale_4ever); FChar.RunAction(jump_4ever); AChar.RunAction(fade_4ever); // Bottom Label CCLabelBMFont label2 = new CCLabelBMFont("00.0", "fonts/bitmapFontTest.fnt"); AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.Position = new CCPoint(s.Width / 2.0f, 80); CCSprite lastChar = (CCSprite)label2.GetChildByTag(3); lastChar.RunAction((CCAction)(rot_4ever.Copy())); //schedule( schedule_selector(Atlas4::step), 0.1f); base.Schedule(step, 0.1f); }
public virtual bool onTextFieldInsertText(CCTextFieldTTF pSender, string text, int nLen) { // if insert enter, treat as default to detach with ime if ("\n" == text) { return(false); } // if the textfield's char count more than m_nCharLimit, doesn't insert text anymore. if (pSender.CharCount >= m_nCharLimit) { return(true); } // create a insert text sprite and do some action CCLabelTTF label = new CCLabelTTF(text, TextInputTestScene.FONT_NAME, TextInputTestScene.FONT_SIZE); this.AddChild(label); CCColor3B color = new CCColor3B { R = 226, G = 121, B = 7 }; label.Color = color; // move the sprite from top to position CCPoint endPos = pSender.Position; if (pSender.CharCount > 0) { endPos.X += pSender.ContentSize.Width / 2; } CCSize inputTextSize = label.ContentSize; CCPoint beginPos = new CCPoint(endPos.X, CCDirector.SharedDirector.WinSize.Height - inputTextSize.Height * 2); float duration = 0.5f; label.Position = beginPos; label.Scale = 8; CCAction seq = CCSequence.FromActions( CCSpawn.FromActions( new CCMoveTo(duration, endPos), new CCScaleTo(duration, 1), new CCFadeOut(duration)), new CCCallFuncN(callbackRemoveNodeWhenDidAction)); label.RunAction(seq); return(false); }
private void RunAction(CCNode node, CCBSequenceProperty pSeqProp, float fTweenDuration) { List <CCBKeyframe> keyframes = pSeqProp.Keyframes; int numKeyframes = keyframes.Count; if (numKeyframes > 1) { // Make an animation! var actions = new List <CCFiniteTimeAction>(); CCBKeyframe keyframeFirst = keyframes[0]; float timeFirst = keyframeFirst.Time + fTweenDuration; if (timeFirst > 0) { actions.Add(new CCDelayTime(timeFirst)); } for (int i = 0; i < numKeyframes - 1; ++i) { CCBKeyframe kf0 = keyframes[i]; CCBKeyframe kf1 = keyframes[i + 1]; CCActionInterval action = GetAction(kf0, kf1, pSeqProp.Name, node); if (action != null) { // Apply easing action = GetEaseAction(action, kf0.EasingType, kf0.EasingOpt); actions.Add(action); } } if (actions.Count > 1) { CCFiniteTimeAction seq = CCSequence.FromActions(actions.ToArray()); node.RunAction(seq); } else { node.RunAction(actions[0]); } } }
public override void OnEnter() { base.OnEnter(); CCActionInterval inA, outA; m_pInScene.Visible = false; float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; if (m_eOrientation == CCTransitionOrientation.UpOver) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; outAngleZ = 0; } else { inDeltaZ = -90; inAngleZ = 90; outDeltaZ = -90; outAngleZ = 0; } inA = CCSequence.FromActions ( new CCDelayTime(m_fDuration / 2), new CCShow(), new CCOrbitCamera(m_fDuration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0), new CCCallFunc(Finish) ); outA = CCSequence.FromActions ( new CCOrbitCamera(m_fDuration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0), new CCHide(), new CCDelayTime(m_fDuration / 2) ); m_pInScene.RunAction(inA); m_pOutScene.RunAction(outA); }
public override void OnEnter() { base.OnEnter(); CCLayerColor l = new CCLayerColor(m_tColor); m_pInScene.Visible = false; AddChild(l, 2, kSceneFade); CCNode f = GetChildByTag(kSceneFade); var a = (CCActionInterval)CCSequence.FromActions ( new CCFadeIn(m_fDuration / 2), new CCCallFunc((HideOutShowIn)), new CCFadeOut(m_fDuration / 2), new CCCallFunc((Finish)) ); f.RunAction(a); }
public override void OnEnter() { base.OnEnter(); m_pInScene.Scale = 0.001f; m_pOutScene.Scale = (1.0f); m_pInScene.AnchorPoint = new CCPoint(2 / 3.0f, 0.5f); m_pOutScene.AnchorPoint = new CCPoint(1 / 3.0f, 0.5f); CCActionInterval scaleOut = new CCScaleTo(m_fDuration, 0.01f); CCActionInterval scaleIn = new CCScaleTo(m_fDuration, 1.0f); m_pInScene.RunAction(EaseAction(scaleIn)); m_pOutScene.RunAction ( CCSequence.FromActions ( EaseAction(scaleOut), new CCCallFunc((Finish)) ) ); }
public virtual bool onTextFieldDeleteBackward(CCTextFieldTTF pSender, string delText, int nLen) { // create a delete text sprite and do some action CCLabelTTF label = new CCLabelTTF(delText, TextInputTestScene.FONT_NAME, TextInputTestScene.FONT_SIZE); this.AddChild(label); // move the sprite to fly out CCPoint beginPos = pSender.Position; CCSize textfieldSize = pSender.ContentSize; CCSize labelSize = label.ContentSize; beginPos.X += (textfieldSize.Width - labelSize.Width) / 2.0f; int RAND_MAX = 32767; CCRandom rand = new CCRandom(); CCSize winSize = CCDirector.SharedDirector.WinSize; CCPoint endPos = new CCPoint(-winSize.Width / 4.0f, winSize.Height * (0.5f + (float)CCRandom.Next() / (2.0f * RAND_MAX))); float duration = 1; float rotateDuration = 0.2f; int repeatTime = 5; label.Position = beginPos; CCAction seq = CCSequence.FromActions( CCSpawn.FromActions( new CCMoveTo(duration, endPos), new CCRepeat( new CCRotateBy(rotateDuration, (CCRandom.Next() % 2 > 0) ? 360 : -360), (uint)repeatTime), new CCFadeOut(duration)), new CCCallFuncN(callbackRemoveNodeWhenDidAction)); label.RunAction(seq); return(false); }