Example #1
0
        protected virtual bool InitWithDuration(float t, CCScene scene)
        {
            Debug.Assert(scene != null, "Argument scene must be non-nil");

            if (base.Init())
            {
                m_fDuration = t;

                // retain
                m_pInScene  = scene;
                m_pOutScene = CCDirector.SharedDirector.RunningScene;
                if (m_pOutScene == null)
                {
                    // Creating an empty scene.
                    m_pOutScene = new CCScene();
                    m_pOutScene.Init();
                }

                Debug.Assert(m_pInScene != m_pOutScene, "Incoming scene must be different from the outgoing scene");

                SceneOrder();

                return(true);
            }
            return(false);
        }
        protected virtual bool InitWithDuration(float t, CCScene scene)
        {
            Debug.Assert(scene != null, "Argument scene must be non-nil");

            if (base.Init())
            {
                m_fDuration = t;

                // retain
                m_pInScene = scene;
                m_pOutScene = CCDirector.SharedDirector.RunningScene;
                if (m_pOutScene == null)
                {
                    // Creating an empty scene.
                    m_pOutScene = new CCScene();
                    m_pOutScene.Init();
                }

                Debug.Assert(m_pInScene != m_pOutScene, "Incoming scene must be different from the outgoing scene");

                // disable events while transitions
                CCDirector pDirector = CCDirector.SharedDirector;
                pDirector.TouchDispatcher.IsDispatchEvents = false;
                SceneOrder();

                return true;
            }
            return false;
        }