protected CCEaseElasticIn (CCEaseElasticIn easeElasticIn) : base (easeElasticIn) { }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease_in = new CCEaseElasticIn((CCActionInterval) (move.Copy())); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseElasticOut((CCActionInterval) (move.Copy())); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_in, (CCFiniteTimeAction) delay.Copy(), move_ease_in_back, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_out, (CCFiniteTimeAction) delay.Copy(), move_ease_out_back, (CCFiniteTimeAction) delay.Copy()); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); m_kathia.RunAction(new CCRepeatForever (seq3)); }
protected CCEaseElasticIn(CCEaseElasticIn easeElasticIn) : base(easeElasticIn) { }