Example #1
0
        public void GenerateMipmap()
        {
            if (!m_bHasMipmaps)
            {
                var target = new RenderTarget2D(CCDrawManager.GraphicsDevice, PixelsWide, PixelsHigh, true, PixelFormat,
                                                DepthFormat.None, 0, RenderTargetUsage.DiscardContents);

                CCDrawManager.SetRenderTarget(target);

                SpriteBatch sb = CCDrawManager.spriteBatch;

                sb.Begin();
                sb.Draw(m_Texture2D, Vector2.Zero, Color.White);
                sb.End();

                if (!m_bManaged)
                {
                    m_Texture2D.Dispose();
                }

                m_bManaged  = false;
                m_Texture2D = target;

                m_bHasMipmaps = true;
            }
        }
Example #2
0
        public virtual void Begin()
        {
            // Save the current matrix
            CCDrawManager.PushMatrix();

            CCSize texSize = m_pTexture.ContentSizeInPixels;

            // Calculate the adjustment ratios based on the old and new projections
            CCDirector director    = CCDirector.SharedDirector;
            CCSize     size        = director.WinSizeInPixels;
            float      widthRatio  = size.Width / texSize.Width;
            float      heightRatio = size.Height / texSize.Height;

            CCDrawManager.SetRenderTarget(m_pTexture);

            CCDrawManager.SetViewPort(0, 0, (int)texSize.Width, (int)texSize.Height);

            Matrix projection = Matrix.CreateOrthographicOffCenter(
                -1.0f / widthRatio, 1.0f / widthRatio,
                -1.0f / heightRatio, 1.0f / heightRatio,
                -1, 1
                );

            CCDrawManager.MultMatrix(ref projection);

            if (m_bFirstUsage)
            {
                CCDrawManager.Clear(Color.Transparent);
                m_bFirstUsage = false;
            }
        }
Example #3
0
        private Texture2D ConvertToPremultiplied(Texture2D texture, SurfaceFormat format)
        {
            //Jake Poznanski - Speeding up XNA Content Load
            //http://jakepoz.com/jake_poznanski__speeding_up_xna.html

            //Setup a render target to hold our final texture which will have premulitplied alpha values
            var result = new RenderTarget2D(
                CCDrawManager.graphicsDevice,
                texture.Width, texture.Height, m_bHasMipmaps, format,
                DepthFormat.None, 0, RenderTargetUsage.DiscardContents
                );

            CCDrawManager.SetRenderTarget(result);

            CCDrawManager.Clear(Color.Transparent);

            var spriteBatch = CCDrawManager.spriteBatch;

            if (format != SurfaceFormat.Alpha8)
            {
                //Multiply each color by the source alpha, and write in just the color values into the final texture
                var blendColor = new BlendState();
                blendColor.ColorWriteChannels = ColorWriteChannels.Red | ColorWriteChannels.Green |
                                                ColorWriteChannels.Blue;

                blendColor.AlphaDestinationBlend = Blend.Zero;
                blendColor.ColorDestinationBlend = Blend.Zero;

                blendColor.AlphaSourceBlend = Blend.SourceAlpha;
                blendColor.ColorSourceBlend = Blend.SourceAlpha;

                spriteBatch.Begin(SpriteSortMode.Immediate, blendColor);
                spriteBatch.Draw(texture, texture.Bounds, Color.White);
                spriteBatch.End();
            }

            //Now copy over the alpha values from the PNG source texture to the final one, without multiplying them
            var blendAlpha = new BlendState();

            blendAlpha.ColorWriteChannels = ColorWriteChannels.Alpha;

            blendAlpha.AlphaDestinationBlend = Blend.Zero;
            blendAlpha.ColorDestinationBlend = Blend.Zero;

            blendAlpha.AlphaSourceBlend = Blend.One;
            blendAlpha.ColorSourceBlend = Blend.One;

            spriteBatch.Begin(SpriteSortMode.Immediate, blendAlpha);
            spriteBatch.Draw(texture, texture.Bounds, Color.White);
            spriteBatch.End();

            //Release the GPU back to drawing to the screen
            CCDrawManager.SetRenderTarget((CCTexture2D)null);

            return(result);
        }
Example #4
0
        public virtual void End()
        {
            CCDrawManager.PopMatrix();

            CCDirector director = CCDirector.SharedDirector;

            CCDrawManager.SetRenderTarget((CCTexture2D)null);

            director.Projection = director.Projection;
        }
        private Texture2D ConvertSurfaceFormat(Texture2D texture, SurfaceFormat format)
        {
            if (texture.Format == format)
            {
                return(texture);
            }

            var renderTarget = new RenderTarget2D(
                CCDrawManager.GraphicsDevice,
                PixelsWide, PixelsHigh, m_bHasMipmaps, format,
                DepthFormat.None, 0, RenderTargetUsage.DiscardContents
                );

            CCDrawManager.SetRenderTarget(renderTarget);
            CCDrawManager.spriteBatch.Begin();
            CCDrawManager.spriteBatch.Draw(m_Texture2D, new Vector2(0, 0), Color.White);
            CCDrawManager.SetRenderTarget((CCTexture2D)null);

            return(renderTarget);
        }
Example #6
0
        private Texture2D ConvertSurfaceFormat(Texture2D texture, SurfaceFormat format)
        {
            if (texture.Format == format)
            {
                return(texture);
            }

            var renderTarget = new RenderTarget2D(
                CCDrawManager.GraphicsDevice,
                texture.Width, texture.Height, m_bHasMipmaps, format,
                DepthFormat.None, 0, RenderTargetUsage.DiscardContents
                );

            CCDrawManager.SetRenderTarget(renderTarget);
            CCDrawManager.Clear(Color.Transparent);
            CCDrawManager.spriteBatch.Begin(SpriteSortMode.Immediate, HasPremultipliedAlpha ? BlendState.AlphaBlend : BlendState.NonPremultiplied);
            CCDrawManager.spriteBatch.Draw(texture, new Vector2(0, 0), Color.White);
            CCDrawManager.spriteBatch.End();
            CCDrawManager.SetRenderTarget((CCTexture2D)null);

            return(renderTarget);
        }
Example #7
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                   CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                float loadedSize = fontSize;

                SpriteFont font = CCSpriteFontCache.SharedInstance.TryLoadFont(fontName, fontSize, out loadedSize);

                if (font == null)
                {
                    CCLog.Log("Failed to load default font. No font supported.");
                    return(false);
                }

                float scale = 1f;

                if (loadedSize != 0)
                {
                    scale = fontSize / loadedSize;
                }

                if (dimensions.Equals(CCSize.Zero))
                {
                    Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X * scale;
                    dimensions.Height = temp.Y * scale;
                }

                var textList = new List <String>();
                var nextText = new StringBuilder();

                string[] lineList = text.Split('\n');

                float spaceWidth = font.MeasureString(" ").X *scale;

                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');

                    float lineWidth = 0;
                    bool  firstWord = true;

                    for (int i = 0; i < wordList.Length; ++i)
                    {
                        float wordWidth = font.MeasureString(wordList[i]).X *scale;

                        if ((lineWidth + wordWidth) > dimensions.Width)
                        {
                            lineWidth = wordWidth;

                            if (nextText.Length > 0)
                            {
                                firstWord = true;
                                textList.Add(nextText.ToString());
#if XBOX || XBOX360
                                nextText.Length = 0;
#else
                                nextText.Clear();
#endif
                            }
                            else
                            {
                                lineWidth += wordWidth;
                                firstWord  = false;
                                textList.Add(wordList[i]);
                                continue;
                            }
                        }
                        else
                        {
                            lineWidth += wordWidth;
                        }
                        if (!firstWord)
                        {
                            nextText.Append(' ');
                            lineWidth += spaceWidth;
                        }

                        nextText.Append(wordList[i]);
                        firstWord = false;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing * scale;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget(
                    (int)dimensions.Width, (int)dimensions.Height,
                    DefaultAlphaPixelFormat, RenderTargetUsage.DiscardContents
                    );

                CCDrawManager.SetRenderTarget(renderTarget);
                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch sb = CCDrawManager.spriteBatch;
                sb.Begin();

                float textHeight = textList.Count * font.LineSpacing * scale;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.Bottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.Center)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.Right)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X *scale;
                    }
                    else if (hAlignment == CCTextAlignment.Center)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X *scale) / 2.0f;
                    }

                    sb.DrawString(font, line, position, Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0);

                    nextY += font.LineSpacing * scale;
                }

                sb.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                if (InitWithTexture(renderTarget, renderTarget.Format, true, false))
                {
                    m_CacheInfo.CacheType = CCTextureCacheType.String;
                    m_CacheInfo.Data      = new CCStringCache()
                    {
                        Dimensions = dimensions,
                        Text       = text,
                        FontName   = fontName,
                        FontSize   = fontSize,
                        HAlignment = hAlignment,
                        VAlignment = vAlignment
                    };

                    return(true);
                }
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Example #8
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                m_CallParams = new object[] { text, dimensions, hAlignment, vAlignment, fontName, fontSize };

                // CCLog.Log("InitWithString: text={0}", text);

                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                SpriteFont font = m_spriteFont;

                if (font == null)
                {
                    font = CCSpriteFontCache.SharedInstance.GetFont(fontName, fontSize);
                    if (font == null)
                    {
                        CCLog.Log("Can't find {0}, use system default ({1})", fontName, CCDrawManager.DefaultFont);
                        font = CCSpriteFontCache.SharedInstance.GetFont(CCDrawManager.DefaultFont, fontSize);
                        if (font == null)
                        {
                            CCLog.Log("Failed to load default font. No font supported.");
                        }
                    }
                    // m_spriteFont = font;
                }

                if (font == null)
                {
                    return(false);
                }

                // m_spriteFont = font;

                if (dimensions.Equals(CCSize.Zero))
                {
                    Microsoft.Xna.Framework.Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X;
                    dimensions.Height = temp.Y;
                }

                //float scale = 1.0f;//need refer fontSize;

                var      textList = new List <String>();
                var      nextText = new StringBuilder();
                string[] lineList = text.Split('\n');

                float spaceWidth = font.MeasureString(" ").X;

                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');

                    float lineWidth = 0;
                    bool  firstWord = true;
                    for (int i = 0; i < wordList.Length; ++i)
                    {
                        lineWidth += font.MeasureString(wordList[i]).X;

                        if (lineWidth > dimensions.Width)
                        {
                            lineWidth = 0;

                            if (nextText.Length > 0)
                            {
                                firstWord = true;
                                textList.Add(nextText.ToString());
#if XBOX || XBOX360
                                nextText.Length = 0;
#else
                                nextText.Clear();
#endif
                            }
                            else
                            {
                                firstWord = false;
                                textList.Add(wordList[i]);
                                continue;
                            }
                        }

                        if (!firstWord)
                        {
                            nextText.Append(' ');
                            lineWidth += spaceWidth;
                        }

                        nextText.Append(wordList[i]);
                        firstWord = false;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget((int)dimensions.Width, (int)dimensions.Height,
                                                                               RenderTargetUsage.PreserveContents);
                CCDrawManager.SetRenderTarget(renderTarget);

                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch spriteBatch = CCDrawManager.spriteBatch;

                spriteBatch.Begin();

                int   textHeight = textList.Count * font.LineSpacing;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.CCVerticalTextAlignmentBottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.CCVerticalTextAlignmentCenter)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Microsoft.Xna.Framework.Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.CCTextAlignmentRight)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X;
                    }
                    else if (hAlignment == CCTextAlignment.CCTextAlignmentCenter)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X) / 2.0f;
                    }

#if MONOMAC
                    // It seems that MonoGame has an initialization problem with MONOMAC
                    // what we are doing here is a HACK and no doubt about it.  We can take this
                    // work around out when the issue is addressed in MonoGame.
                    // The issue is that if we do not re-initialize the font for some reason it is
                    // not drawing the next label if it is the same font and size.
                    spriteBatch.DrawString(hackFont, " ", position, Color.White);
#endif
                    spriteBatch.DrawString(font, line, position, Color.White);
                    nextY += font.LineSpacing;
                }
                spriteBatch.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                // to copy the rendered target data to a plain texture(to the memory)
                //            texture2D = CCDrawManager.CreateTexture2D(renderTarget.Width, renderTarget.Height);
                // This is the old 3.1 way of doing things. 4.0 does not need this and it causes compatibility problems.

                //            var colors1D = new Color[renderTarget.Width * renderTarget.Height];
                //            renderTarget.GetData(colors1D);
                //            texture2D.SetData(colors1D);
                return(InitWithTexture(renderTarget));
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Example #9
0
        public bool InitWithString(string text, CCSize dimensions, CCTextAlignment hAlignment,
                                   CCVerticalTextAlignment vAlignment, string fontName,
                                   float fontSize)
        {
            try
            {
                Debug.Assert(dimensions.Width >= 0 || dimensions.Height >= 0);

                if (string.IsNullOrEmpty(text))
                {
                    return(false);
                }

                float loadedSize = fontSize;

                SpriteFont font = CCSpriteFontCache.SharedInstance.TryLoadFont(fontName, fontSize, out loadedSize);

                if (font == null)
                {
                    CCLog.Log("Failed to load default font. No font supported.");
                    return(false);
                }

                float scale = 1f;

                if (loadedSize != 0)
                {
                    scale = fontSize / loadedSize * CCSpriteFontCache.FontScale;
                }

                if (dimensions.Equals(CCSize.Zero))
                {
                    Vector2 temp = font.MeasureString(text);
                    dimensions.Width  = temp.X * scale;
                    dimensions.Height = temp.Y * scale;
                }

                var textList = new List <String>();
                var nextText = new StringBuilder();

                string[] lineList = text.Split('\n');

                StringBuilder next = new StringBuilder();
                string        last = null;
                for (int j = 0; j < lineList.Length; ++j)
                {
                    string[] wordList = lineList[j].Split(' ');
                    for (int i = 0; i < wordList.Length;)
                    {
                        // Run through the list of words to create a sentence that fits in the dimensions.Width space
                        while (i < wordList.Length)
                        {
                            if ((font.MeasureString(next.ToString()).X *scale) > dimensions.Width)
                            {
                                i--;
                                break;
                            }
                            last = next.ToString();
                            if (next.Length > 0)
                            {
                                next.Append(' ');
                            }
                            next.Append(wordList[i]);
                            i++;
                        }
                        if (i == wordList.Length || i == -1) // -1 means the default width was too small for the string.
                        {
                            string nstr = next.ToString();
                            if ((font.MeasureString(nstr).X *scale) > dimensions.Width)
                            {
                                // Last line could have bleed into the margin
                                if (last != null && last.Length > 0)
                                {
                                    textList.Add(last);                      // Single word label has a null last which can cause problems
                                }
                                textList.Add(wordList[wordList.Length - 1]); // last word bleeds
                            }
                            else if (nstr.Length > 0)
                            {
                                textList.Add(nstr);
                            }
                        }
                        else if (last.Length > 0)
                        {
                            textList.Add(last);
                        }
                        last        = null;
                        next.Length = 0;
                    }

                    textList.Add(nextText.ToString());
#if XBOX || XBOX360
                    nextText.Length = 0;
#else
                    nextText.Clear();
#endif
                }

                if (textList.Count == 0 && text.Length > 0)
                {
                    textList.Add(text);
                }

                if (dimensions.Height == 0)
                {
                    dimensions.Height = textList.Count * font.LineSpacing * scale;
                }

                //*  for render to texture
                RenderTarget2D renderTarget = CCDrawManager.CreateRenderTarget(
                    (int)dimensions.Width, (int)dimensions.Height,
                    DefaultAlphaPixelFormat, RenderTargetUsage.DiscardContents
                    );

                try
                {
                    CCDrawManager.SetRenderTarget(renderTarget);
                }
                catch (Exception)
                {
                    CCTextureCache.SharedTextureCache.RemoveUnusedTextures();
                    CCDrawManager.SetRenderTarget(renderTarget);
                }
                CCDrawManager.Clear(Color.Transparent);

                SpriteBatch sb = CCDrawManager.spriteBatch;
                sb.Begin();

                float textHeight = textList.Count * font.LineSpacing * scale;
                float nextY      = 0;

                if (vAlignment == CCVerticalTextAlignment.Bottom)
                {
                    nextY = dimensions.Height - textHeight;
                }
                else if (vAlignment == CCVerticalTextAlignment.Center)
                {
                    nextY = (dimensions.Height - textHeight) / 2.0f;
                }

                for (int j = 0; j < textList.Count; ++j)
                {
                    string line = textList[j];

                    var position = new Vector2(0, nextY);

                    if (hAlignment == CCTextAlignment.Right)
                    {
                        position.X = dimensions.Width - font.MeasureString(line).X *scale;
                    }
                    else if (hAlignment == CCTextAlignment.Center)
                    {
                        position.X = (dimensions.Width - font.MeasureString(line).X *scale) / 2.0f;
                    }

                    sb.DrawString(font, line, position, Color.White, 0f, Vector2.Zero, scale, SpriteEffects.None, 0);

                    nextY += font.LineSpacing * scale;
                }

                sb.End();

                CCDrawManager.graphicsDevice.RasterizerState   = RasterizerState.CullNone;
                CCDrawManager.graphicsDevice.DepthStencilState = DepthStencilState.Default;

                CCDrawManager.SetRenderTarget((RenderTarget2D)null);

                if (InitWithTexture(renderTarget, renderTarget.Format, true, false))
                {
                    m_CacheInfo.CacheType = CCTextureCacheType.String;
                    m_CacheInfo.Data      = new CCStringCache()
                    {
                        Dimensions = dimensions,
                        Text       = text,
                        FontName   = fontName,
                        FontSize   = fontSize,
                        HAlignment = hAlignment,
                        VAlignment = vAlignment
                    };

                    return(true);
                }
            }
            catch (Exception ex)
            {
                CCLog.Log(ex.ToString());
            }
            return(false);
        }
Example #10
0
 public void AfterRender(CCTexture2D pTexture)
 {
     CCDrawManager.SetRenderTarget(m_pOldRenderTarget);
 }
Example #11
0
 public void BeforeRender(CCTexture2D pTexture)
 {
     m_pOldRenderTarget = CCDrawManager.GetRenderTarget();
     CCDrawManager.SetRenderTarget(pTexture);
     CCDrawManager.Clear(Color.Transparent);
 }