public static byte[] Marshal(TrackElement e)
        {
            byte[] buf = new byte[2];
            buf[0] = (byte)e.Segment.Type;
            int featureBit = 0;
            featureBit = BitOp.SetCond(featureBit, 7, e.ChainLift);
            featureBit = BitOp.SetCond(featureBit, 6, e.InvertedTrack);
            featureBit = BitOp.SetCond(featureBit, 3, e.Station);

            if (e.Segment.Type == SegmentType.ELEM_END_STATION || e.Segment.Type == SegmentType.ELEM_BEGIN_STATION || e.Segment.Type == SegmentType.ELEM_MIDDLE_STATION)
            {
                // Set the station bit
                featureBit |= e.StationNumber;
            }

            // XXX booster?
            if (e.Segment.Type == SegmentType.ELEM_BRAKES || e.Segment.Type == SegmentType.ELEM_BLOCK_BRAKES)
            {
                float bm = (float)(e.BoostMagnitude / 7.6);
                featureBit |= (int)bm;
            }
            else
            {
                // 2nd bit seems to be set in most cases.
                featureBit |= 1 << 2;
            }
            // XXX, rotation for multi dimensional coasters
            buf[1] = (byte)featureBit;

            return buf;
        }
        public static TrackElement Unmarshal(byte[] rawElement)
        {
            if (rawElement.Length != 2)
            {
                throw new Exception("Invalid length for element input");
            }

            // XXX hack for brakes
            if (rawElement[0] == 0xd8)
            {
                rawElement[0] = (byte)SegmentType.ELEM_BRAKES;
            }

            TrackElement te = new TrackElement();

            te.Segment = Track.TrackSegmentMap[(SegmentType)rawElement[0]];
            if (te.Segment.Type == SegmentType.ELEM_END_OF_RIDE) return te;

            int q = (int)rawElement[1];

            te.ChainLift = BitOp.On(q, 7);
            te.InvertedTrack = BitOp.On(q, 6);
            te.Station = BitOp.On(q, 3);

#if DEBUG
            if (te.Station)
            {
                Console.WriteLine("found station piece");
                Console.WriteLine(te.Segment);
            }
#endif

            te.StationNumber = q & 3;

            te.BoostMagnitude = (float)(q & 15) * (float)7.6;
            te.Rotation = (q & 15) * 45 - 180;

            return te;
        }