Example #1
0
        /// <summary>
        /// Runs a battle against an easy AI
        /// </summary>
        /// <param name="player"></param>
        /// <param name="computer"></param>
        public override void StartFight(Pokemon player, Pokemon computer)
        {
            //Prepare for the fight
            Console.WriteLine("You have selected... " + player.GetType().Name + "!");
            player.PrintStats();
            Console.WriteLine();
            Console.WriteLine("And you're going to be fighting... " + computer.GetType().Name + "!");
            computer.PrintStats();
            Console.WriteLine();
            Console.WriteLine("Good luck! Hit enter to begin!");
            Console.ReadLine();
            Console.Clear();

            //Generate available moves
            player.SetMoves();
            computer.SetMoves();

            //Simiulate the battle until there's a winner!
            do
            {
                //Print out the status of both pokemon
                Console.WriteLine("{0,45}: {1}/{2}", computer.GetType().Name, computer.HP, computer.MaxHP);
                Console.WriteLine("{0,45}: {1}/{2}", player.GetType().Name, player.HP, player.MaxHP);
                Console.WriteLine("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");

                int userAttack = GetUserAttack(player);
                int computerAttack = Utilities.Utilities.getRandomUniqueIndexArray(computer.Moves.Length, 1)[0];
                OrderAttacks(player, computer, userAttack, computerAttack);
            } while(player.HP != 0 && computer.HP != 0);

            if(0 == player.HP) Console.WriteLine("It looks like you lost! Better luck next time");
            else Console.WriteLine("You won! Congratulations!");
            Console.ReadLine();
        }
Example #2
0
        public override void ImplementAttack(Pokemon user, Pokemon opponent)
        {
            if(0 == GetModifier(user, opponent))
            {
                this.Damage = 0;
            }
            else
            {
                if(user.Speed >= opponent.Speed)
                {
                    if(new Random().Next(100) < 30)
                    {
                        this.Damage = opponent.HP;
                    }
                    else
                    {
                        this.Damage = 0;
                    }
                }
                else
                {
                    this.Damage = 0;
                }
            }

            if(0 == this.Damage) Console.WriteLine(user.GetType().Name + " missed!");
            else
            {
                this.Attacker = user.GetType().Name + " uses " + this.GetType().Name + ". It's an instant KO!";
                opponent.TakeDamage(this);
            }
        }
Example #3
0
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     this.Damage = -(user.MaxHP / 2);
     this.WasEffective = null;
     this.WasCritical = false;
     this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
     user.TakeDamage(this);
 }
Example #4
0
        /// <summary>
        /// Orders and executes the attacks
        /// </summary>
        /// <param name="playerOne"></param>
        /// <param name="playerTwo"></param>
        /// <param name="playerAttackOne"></param>
        /// <param name="playerAttackTwo"></param>
        protected void OrderAttacks(Pokemon playerOne, Pokemon playerTwo, int playerAttackOne, int playerAttackTwo)
        {
            Console.Clear(); //Purely for UI reasons
            //TODO Generate who goes first properly
            Pokemon first = new Random().Next(2) == 0 ? playerOne : playerTwo;
            Pokemon second = first == playerOne ? playerTwo : playerOne;

            //Make the first player take their turn
            if(first == playerOne) first.Moves[playerAttackOne].ImplementAttack(first, second);
            else first.Moves[playerAttackTwo].ImplementAttack(first, second);
            if(0 == playerOne.HP || 0 == playerTwo.HP) return;

            //Make the second player take their turn
            if(second == playerOne) second.Moves[playerAttackOne].ImplementAttack(second, first);
            else second.Moves[playerAttackTwo].ImplementAttack(second, first);
        }
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     if(IsAHit(user, opponent))
     {
         this.Damage = GenerateDamage(user.Attack, opponent.Defense, GetModifier(user, opponent));
         this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
         opponent.TakeDamage(this);
     }
     else
     {
         Console.WriteLine(user.GetType().Name + " missed!");
         this.Attacker = user.GetType().Name + " keeps going and crashes!";
         this.Damage = 1;
         this.WasCritical = false;
         this.WasEffective = null;
         user.TakeDamage(this);
     }
 }
Example #6
0
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     if(IsAHit(user, opponent))
     {
         this.Damage = GenerateDamage(user.Attack, opponent.Defense, GetModifier(user, opponent));
         this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
         opponent.TakeDamage(this);
         if(0 != RecoilDivider) this.Damage /= RecoilDivider;
         else this.Damage = user.HP;
         this.WasEffective = null;
         this.WasCritical = false;
         this.Attacker = "The attack recoiled!";
         user.TakeDamage(this);
     }
     else
     {
         Console.WriteLine(user.GetType().Name + " missed!");
     }
 }
Example #7
0
        /// <summary>
        /// Gets the index of the attack the user wants to use
        /// </summary>
        /// <param name="user">The pokemon to display the attacks of</param>
        /// <returns>Index of the user's intended attack</returns>
        protected int GetUserAttack(Pokemon user)
        {
            //Generate list of acceptable answers to which move the user wants to use
            List<BaseAnswer> acceptedAnswers = new List<BaseAnswer>();
            Console.WriteLine("Available moves:");
            for(int i = 0; i < user.Moves.Length; i++)
            {
                Move m = user.Moves[i];
                if(null == m) break;
                string name = m.GetType().Name;
                Console.WriteLine(i + 1 + ": " + name);
                acceptedAnswers.Add(new BaseAnswer((i + 1).ToString(), i));
                acceptedAnswers.Add(new BaseAnswer(name, i));
            }

            //Standard get the answer from the user
            BaseAnswer result = ClosedAnswers.AskQuestion("What do you want to use?", acceptedAnswers.ToArray());
            Console.Clear();
            return (int)result.Attachment;
        }
Example #8
0
        public override void ImplementAttack(Pokemon user, Pokemon opponent)
        {
            int attacks = new Random().Next(8);
            if(attacks < 3) attacks = 2;
            else if(attacks < 6) attacks = 3;
            else if(6 == attacks) attacks = 4;
            else if(7 == attacks) attacks = 5;

            this.Damage = GenerateDamage(user.Attack, opponent.Defense, GetModifier(user, opponent));

            for(int i = 0; i < attacks; i++)
            {
                this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
                opponent.TakeDamage(this);
            }
        }
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     if(IsAHit(user, opponent))
     {
         this.Damage = opponent.HP / 2;
         this.WasEffective = null;
         this.WasCritical = false;
         this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
         opponent.TakeDamage(this);
     }
     else
     {
         Console.WriteLine(user.GetType().Name + " missed!");
     }
 }
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     this.Damage = 40; //This one always does 40 damage no matter what. (A little OP for this game!)
     this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
     opponent.TakeDamage(this);
 }
 public override void ImplementAttack(Pokemon user, Pokemon opponent)
 {
     Console.WriteLine(user.GetType().Name + " uses " + this.GetType().Name);
     Console.WriteLine("It has no effect whatsoever");
 }
Example #12
0
 protected void CommonDamageAttack(Pokemon user, Pokemon opponent)
 {
     if(IsAHit(user, opponent))
     {
         this.Damage = GenerateDamage(user.Attack, opponent.Defense, GetModifier(user, opponent));
         this.Attacker = user.GetType().Name + " uses " + this.GetType().Name;
         opponent.TakeDamage(this);
     }
     else
     {
         Console.WriteLine(user.GetType().Name + " missed!");
     }
 }
Example #13
0
 public abstract void ImplementAttack(Pokemon user, Pokemon opponent);
Example #14
0
        protected bool IsAHit(Pokemon user, Pokemon target)
        {
            //Return on sure hit/miss moves
            if(this.Accuracy >= 100) return true;
            if(this.Accuracy <= 0) return false;

            //Calculate the percentage chance of this move hitting
            int chance = (int)(this.Accuracy * (float)user.Accuracy / (float)target.Evasion);
            if(chance >= 100) return true; //Return sure hit

            //Generate a random int to determine if the attack will actually land
            Random r = new Random();
            if(chance > r.Next(100)) return true;
            else return false;
        }
Example #15
0
        protected float GetModifier(Pokemon user, Pokemon opponent)
        {
            float sameTypeBonus, critical, opponentWeakness, random;
            Random r = new Random();

            //First find the same type attack bonus
            if(this.AttackType == user.PrimaryType || this.AttackType == user.SecondaryType) sameTypeBonus = 1.5f;
            else sameTypeBonus = 1;
            if(r.Next(100) < 5)
            {
                WasCritical = true;
                critical = 2;
            }
            else
            {
                WasCritical = false;
                critical = 1;
            }

            opponentWeakness = opponent.GetWeaknessToRating(this.AttackType);
            WasEffective = null;
            if(opponentWeakness < 1)
            {
                WasEffective = false;
            }
            else if(opponentWeakness > 1)
            {
                WasEffective = true;
            }

            //Generate 15% varience so attack damage can vary
            random = (float)(100 - r.Next(16)) / 100;

            return (sameTypeBonus * critical * opponentWeakness * random);
        }
        public override void ImplementAttack(Pokemon user, Pokemon opponent)
        {
            Type[] types = (Type[])Assembly.GetAssembly(typeof(Move)).GetTypes();
            Random r = new Random();
            Move proposed = null;
            do
            {
                int index = r.Next(types.Length);
                if(types[index].IsClass
                    && types[index] != this.GetType()
                    && types[index] != typeof(RepeatedMove)
                    && types[index] != typeof(StandardAttack)
                    && types[index] != typeof(OneHitAttack)
                    && types[index] != typeof(AbsorbAttack)
                    && types[index] != typeof(DoubleHitAttack)
                    && types[index] != typeof(RecoveryAttack)
                    && types[index] != typeof(RecoilAttack)
                    && types[index].IsSubclassOf(typeof(Move)))
                {
                    proposed = (Move)Activator.CreateInstance(types[index]);
                }
            } while(null == proposed);

            proposed.ImplementAttack(user, opponent);
        }
Example #17
0
 /// <summary>
 /// Runs the fight
 /// </summary>
 /// <param name="playerOne">The first combattant</param>
 /// <param name="playerTwo">The second combattant</param>
 public abstract void StartFight(Pokemon playerOne, Pokemon playerTwo);