private void updateSeeds(List<Object> lstNeighbor, Object centreObj, Seeds seeds) { float coreDist = centreObj.coreDist; int num = lstNeighbor.Count; for(int i = 0; i < num; i++) { Object obj = lstNeighbor[i]; if(obj.process == false) { float dist = matrixDistance[centreObj.index, obj.index]; float tempCoreReach = dist > coreDist ? dist : coreDist; if(obj.coreReachibility == -1) { obj.coreReachibility = tempCoreReach; seeds.Insert(obj); } else if (tempCoreReach < obj.coreReachibility) { seeds.Moveup(obj, tempCoreReach); } } } }