Example #1
0
 //Start of the list of event handlers that take data from the client
 void HandleRemoveGameEvent(object sender, EventArgs m)
 {
     EventArgStructures.StringVal input = (EventArgStructures.StringVal)m;
     if (GameStrings.Contains(input.val))
     {
         GameStrings.Remove(input.val);
     }
 }
Example #2
0
 //Start of the list of event handlers that take data from the client
 void HandleRemoveAvailableCharacterEvent(object sender, EventArgs m)
 {
     EventArgStructures.StringVal input = (EventArgStructures.StringVal)m;
     if (PeopleStrings.Contains(input.val))
     {
         PeopleStrings.Remove(input.val);
     }
 }
Example #3
0
 //Start of the list of event handlers that take data from the client
 void HandleAddGameEvent(object sender, EventArgs m)
 {
     EventArgStructures.StringVal input = (EventArgStructures.StringVal)m;
     if (!GameStrings.Contains(input.val))
     {
         GameStrings.Add(input.val);
     }
 }