private void Awake()
        {
            instantButtonAnimator = GetComponent <Animator>();
            inputBarFieldLoader   = base.gameObject.GetComponent <InputBarFieldLoader>();
            InputBarFieldLoader obj = inputBarFieldLoader;

            obj.OnInputBarFieldLoaded = (Action <InputBarField>)Delegate.Combine(obj.OnInputBarFieldLoaded, new Action <InputBarField>(onInputBarFieldLoaded));
            inputBarFieldLoader.LoadInputBarField();
        }
Example #2
0
        private void Awake()
        {
            inputBarFieldLoader = GetComponent <InputBarFieldLoader>();
            InputBarFieldLoader obj = inputBarFieldLoader;

            obj.OnInputBarFieldLoaded = (Action <InputBarField>)Delegate.Combine(obj.OnInputBarFieldLoaded, new Action <InputBarField>(onInputBarFieldLoaded));
            inputBarFieldLoader.LoadInputBarField();
            checkDisplaySearchBar();
            CloseButton.SetActive(value: false);
            Service.Get <EventDispatcher>().AddListener <KeyboardEvents.ReturnKeyPressed>(onReturnKeyPressed);
            Service.Get <EventDispatcher>().AddListener <FriendsServiceEvents.FriendsListUpdated>(onFriendsListUpdated);
            Service.Get <EventDispatcher>().AddListener <FriendsScreenEvents.SearchFriend>(onSearchFriend);
        }