Example #1
0
        public static bool SetCurrentController <T>(GameObject target) where T : LocomotionController
        {
            LocomotionTracker component = target.GetComponent <LocomotionTracker>();

            if (component != null)
            {
                return(component.SetCurrentController <T>());
            }
            return(false);
        }
 public void Awake()
 {
     agent   = GetComponent <NavMeshAgent>();
     tracker = GetComponent <LocomotionTracker>();
     agent.updatePosition = false;
     agent.updateRotation = false;
     tracker.SetCurrentController <RunController>();
     runController = GetComponent <RunController>();
     runController.Behaviour.SetStyle(LocoStyle);
 }
Example #3
0
        private void OnTriggerStay(Collider trigger)
        {
            SurfaceSwimProperties surfaceSwimProperties = getVolumeTriggerProperties(trigger);

            if (!base.enabled && Active && (tracker.IsCurrentControllerOfType <RunController>() || (tracker.IsCurrentControllerOfType <SlideController>() && (tracker.GetCurrentController() as SlideController).CurrentMode == SlideController.Mode.Animated)) && surfaceSwimProperties != null && (surfaceSwimProperties.Type == SurfaceSwimProperties.VolumeType.Diving || !isWaterTooShallow(mutableData.MaxShallowWaterDepth + mutableData.ShallowWaterDepthHysteresis)))
            {
                tracker.SetCurrentController <SwimController>();
                enableWaterEffects();
            }
        }
Example #4
0
 private void TryExitSit()
 {
     if (!SceneRefs.ActionSequencer.GetTrigger(base.gameObject))
     {
         tracker.SetCurrentController <RunController>();
         if (exitingViaJump && tracker.GetCurrentController() is RunController && !IsUnderwater)
         {
             tracker.GetCurrentController().DoAction(LocomotionAction.Jump);
         }
     }
 }
        private IEnumerator toggleSlide()
        {
            togglingSlide = true;
            float timeRemainingBeforeAllowingToggle = minTimeBetweenSlideToggles - (Time.time - lastSlideToggleTime);

            if (timeRemainingBeforeAllowingToggle > 0f)
            {
                yield return(new WaitForSeconds(timeRemainingBeforeAllowingToggle));
            }
            if (SceneRefs.ActionSequencer != null)
            {
                SceneRefs.ActionSequencer.UserInputReceived();
            }
            lastSlideToggleTime = Time.time;
            if (tracker.IsCurrentControllerOfType <SlideController>())
            {
                tracker.SetCurrentController <RunController>();
            }
            else if (tracker.IsCurrentControllerOfType <RunController>())
            {
                tracker.SetCurrentController <SlideController>();
            }
            togglingSlide = false;
        }
        public void MoveToTarget(Transform target, float distanceThreshold = 0.15f, PlayerLocoStyle.Style locomotionStyle = PlayerLocoStyle.Style.Walk, float timeoutTime = 15f, bool autoDestroy = true)
        {
            targetDestination = target;
            actorRadius       = 0f;
            actorHalfHeight   = 0.1f;
            this.timeoutTime  = timeoutTime;
            this.autoDestroy  = autoDestroy;
            CharacterController component = GetComponent <CharacterController>();

            if (component != null)
            {
                actorRadius     = component.radius;
                actorHalfHeight = component.height / 2f;
            }
            LocomotionTracker component2 = GetComponent <LocomotionTracker>();

            if (component2.SetCurrentController <RunController>())
            {
                runController = GetComponent <RunController>();
                if (!runControllerBehaviourWasSet)
                {
                    oldRunBehaviour         = runController.Behaviour;
                    runController.Behaviour = new RunController.ControllerBehaviour
                    {
                        IgnoreCollisions   = false,
                        IgnoreGravity      = false,
                        IgnoreRotation     = false,
                        IgnoreTranslation  = false,
                        IgnoreJumpRequests = true,
                        IgnoreStickInput   = true,
                        Style = locomotionStyle
                    };
                    runControllerBehaviourWasSet = true;
                }
                runController.ResetMomentum();
                dest = targetDestination.transform.position;
                Vector3 vector = dest - base.transform.position;
                if (vector == Vector3.zero)
                {
                    vector = base.transform.forward;
                }
                distThresholdSq = distanceThreshold * distanceThreshold;
                vector.y        = 0f;
                elapsedTime     = 0f;
                done            = false;
            }
            if (!CanReachWaypoint())
            {
                if (this.OnComplete != null)
                {
                    this.OnComplete();
                }
                runController.Steer(Vector3.zero);
                runController.SnapToPosition(dest);
                runController.SnapToFacing(targetDestination.transform.forward);
                if (autoDestroy)
                {
                    UnityEngine.Object.Destroy(this);
                }
            }
        }