public void OnCollision(BoneAnimator other, Bone bone, Bone otherBone)
        {
            bone.Blend = Color.Red;

            /*entityAttach.OnCollision(new CollisionData
             *  {
             *      Other = other.Entity,
             *      Position = new Vector3((bone.Position + otherBone.Position) / 2.0f, 0.0f),
             *      Angle = (float)Math.Atan2((double)(otherBone.Position.X - bone.Position.X), (double)(otherBone.Position.Y - bone.Position.Y)),
             *      MyBone = bone,
             *      OtherBone = otherBone
             *  }
             * );*/
        }
        public bool CheckCollisions(BoneAnimator other)
        {
            foreach (Bone a in this.Bones)
            {
                foreach (Bone b in other.Bones)
                {
                    //if (Collision2D.CheckPerPixel(TextureStatic.Get(a.Texture), TextureStatic.Get(b.Texture), a.Position, b.Position, a.Origin, b.Origin, a.BoundingRect, b.BoundingRect, a.Angle, b.Angle))
                    if (Collision2D.CheckRectangles(a.BoundingRect, b.BoundingRect))
                    {
                        this.OnCollision(other, b, a);
                        other.OnCollision(this, a, b);
                    }
                }
            }

            return(false);
        }