void SetCurveReference() { GameObject chPrefab = Resources.Load("CurvesHolder") as GameObject; GameObject chGO = Instantiate(chPrefab) as GameObject; _curvesHolder = chGO.GetComponent <CurvesHolder>(); _directCurveHorizontal = _curvesHolder.ReturnCurve(CurveType.horizontal); _directCurveVertical = _curvesHolder.ReturnCurve(CurveType.vertical); _dismountCurve = _curvesHolder.ReturnCurve(CurveType.dismount); _mountCurve = _curvesHolder.ReturnCurve(CurveType.mount); }
void SetCurveReferences() { GameObject curvesHolderPF = Resources.Load("CurvesHolder") as GameObject; GameObject curvesHoldeGO = Instantiate(curvesHolderPF) as GameObject; curvesHolder = curvesHoldeGO.GetComponent <CurvesHolder>(); leapCurveHorizontal = curvesHolder.ReturnCurve(CurveType.horizontal); leapCurveVertical = curvesHolder.ReturnCurve(CurveType.vertical); dismountCurve = curvesHolder.ReturnCurve(CurveType.dismount); mountCurve = curvesHolder.ReturnCurve(CurveType.mount); }