// Use this for initialization void Awake() { if (ClientUIOverlord.hasLoaded) { return; } CurrentGame.init(gameConnector); CurrentTournament.init(); Game.ClientPlayersHandler.addUIStateListner(); }
public static void gameOver(string gameOverText, bool sendTCPGameOver = false) { string buttonText = CurrentTournament.isInTournament ? "To Tournament" : "Return to lobby"; Action buttonAction; if (CurrentTournament.isInTournament) { buttonAction = () => { CurrentTournament.reOpenTournament(); } } ; else { buttonAction = () => { ClientUIStateManager.requestGotoState(ClientUIStates.GameLobby); } }; AlbotDialogBox.setGameOver(); AlbotDialogBox.activateButton(buttonAction, DialogBoxType.GameState, gameOverText, buttonText, 70, 25); }