WriteValue() public method

Writes an T:System.Double value to the ini file.
/// The write failed. /// /// or are /// a null reference (Nothing in VB) ///
public WriteValue ( string sectionName, string keyName, double value ) : void
sectionName string The name of the section to write to .
keyName string The name of the key to write to.
value double The value to write
return void
Example #1
0
        private void CopyRequiredFiles(ServerInfo theServer)
        {
            //copy the files require to run the game

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.CreatingDirectory + " " + SWGANHPAth + theServer.SafeFolderName, true));
            }
            //make the directory
            if (!Directory.Exists(SWGANHPAth + theServer.SafeFolderName))
            {
                Directory.CreateDirectory(SWGANHPAth + theServer.SafeFolderName);
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Created, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyingSoundSystem, true));
            }

            //copy the miles directory across
            Directory.CreateDirectory(SWGANHPAth + theServer.SafeFolderName + "\\miles");

            if (Directory.Exists(SWGANHPAth + "\\miles"))
            {
                foreach (string theFileName in Directory.GetFiles(SWGANHPAth + "\\miles"))
                {
                    File.Copy(theFileName, SWGANHPAth + theServer.SafeFolderName + "\\miles\\" + Path.GetFileName(theFileName));
                }
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyingBinaries, true));
            }

            //copy the raw files in there

            //main executable
            File.Copy(SWGANHPAth + "swganh.exe", SWGANHPAth + theServer.SafeFolderName + "\\swganh.exe");

            //related DLLS
            File.Copy(SWGANHPAth + "dpvs.dll", SWGANHPAth + theServer.SafeFolderName + "\\dpvs.dll");
            File.Copy(SWGANHPAth + "Mss32.dll", SWGANHPAth + theServer.SafeFolderName + "\\Mss32.dll");
            File.Copy(SWGANHPAth + "s205_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s205_r.dll");
            File.Copy(SWGANHPAth + "s206_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s206_r.dll");
            File.Copy(SWGANHPAth + "s207_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s207_r.dll");

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyConfigFiles, true));
            }

            try
            {
                if (File.Exists(SWGANHPAth + "swg2uu_machineoptions.iff"))
                {
                    //one IFF
                    File.Copy(SWGANHPAth + "swg2uu_machineoptions.iff", SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_machineoptions.iff");
                }
                //the pre-load CFG
                //File.Copy(SWGANHPAth + "preload.cfg", SWGANHPAth + theServer.ServerId.ToString() + "\\preload.cfg");

                //craft the login one to match
                File.Copy(SWGANHPAth + "swg2uu_login.cfg", SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_login.cfg");

                if (PatchStepFired != null)
                {
                    PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                    PatchStepFired(this, new PatchingEventArgs(myVariables.SettingServerAddress, true));
                }

                IniFiles myFiles = new IniFiles(SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_login.cfg");
                myFiles.WriteValue("ClientGame", "loginServerPort0", theServer.Port);
                myFiles.WriteValue("ClientGame", "loginServerAddress0", theServer.Address);

                if (PatchStepFired != null)
                {
                    PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                    PatchStepFired(this, new PatchingEventArgs(myVariables.SetupLocalConfig, true));
                }

                //and make a main cfg which points to the central config files
                //and our local login
                TextWriter twOut = new StreamWriter(SWGANHPAth + theServer.SafeFolderName + "\\swg2uu.cfg");
                twOut.WriteLine(".include \"swg2uu_login.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_live.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_preload.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_opt.cfg\"");
                twOut.Close();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
            }
        }
        private void CopyRequiredFiles(ServerInfo theServer)
        {
            //copy the files require to run the game

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.CreatingDirectory + " " + SWGANHPAth + theServer.SafeFolderName, true));
            }
            //make the directory
            if (!Directory.Exists(SWGANHPAth + theServer.SafeFolderName))
            {
                Directory.CreateDirectory(SWGANHPAth + theServer.SafeFolderName);
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Created, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyingSoundSystem, true));
            }

            //copy the miles directory across
            Directory.CreateDirectory(SWGANHPAth + theServer.SafeFolderName + "\\miles");

            if (Directory.Exists(SWGANHPAth + "\\miles"))
            {
                foreach (string theFileName in Directory.GetFiles(SWGANHPAth + "\\miles"))
                {
                    File.Copy(theFileName, SWGANHPAth + theServer.SafeFolderName + "\\miles\\" + Path.GetFileName(theFileName));
                }
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyingBinaries, true));
            }

            //copy the raw files in there

            //main executable
            File.Copy(SWGANHPAth + "swganh.exe", SWGANHPAth + theServer.SafeFolderName+ "\\swganh.exe");

            //related DLLS
            File.Copy(SWGANHPAth + "dpvs.dll", SWGANHPAth + theServer.SafeFolderName + "\\dpvs.dll");
            File.Copy(SWGANHPAth + "Mss32.dll", SWGANHPAth + theServer.SafeFolderName + "\\Mss32.dll");
            File.Copy(SWGANHPAth + "s205_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s205_r.dll");
            File.Copy(SWGANHPAth + "s206_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s206_r.dll");
            File.Copy(SWGANHPAth + "s207_r.dll", SWGANHPAth + theServer.SafeFolderName + "\\s207_r.dll");

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                PatchStepFired(this, new PatchingEventArgs(myVariables.CopyConfigFiles, true));
            }

            try
            {

                if (File.Exists(SWGANHPAth + "swg2uu_machineoptions.iff"))
                {
                    //one IFF
                    File.Copy(SWGANHPAth + "swg2uu_machineoptions.iff", SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_machineoptions.iff");
                }
                //the pre-load CFG
                //File.Copy(SWGANHPAth + "preload.cfg", SWGANHPAth + theServer.ServerId.ToString() + "\\preload.cfg");

                //craft the login one to match
                File.Copy(SWGANHPAth + "swg2uu_login.cfg", SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_login.cfg");

                if (PatchStepFired != null)
                {
                    PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                    PatchStepFired(this, new PatchingEventArgs(myVariables.SettingServerAddress, true));
                }

                IniFiles myFiles = new IniFiles(SWGANHPAth + theServer.SafeFolderName + "\\swg2uu_login.cfg");
                myFiles.WriteValue("ClientGame", "loginServerPort0", theServer.Port);
                myFiles.WriteValue("ClientGame", "loginServerAddress0", theServer.Address);

                if (PatchStepFired != null)
                {
                    PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
                    PatchStepFired(this, new PatchingEventArgs(myVariables.SetupLocalConfig, true));
                }

                //and make a main cfg which points to the central config files
                //and our local login
                TextWriter twOut = new StreamWriter(SWGANHPAth + theServer.SafeFolderName + "\\swg2uu.cfg");
                twOut.WriteLine(".include \"swg2uu_login.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_live.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_preload.cfg\"");
                twOut.WriteLine(".include \"..\\swg2uu_opt.cfg\"");
                twOut.Close();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }

            if (PatchStepFired != null)
            {
                PatchStepFired(this, new PatchingEventArgs(myVariables.Complete, false));
            }
        }