Example #1
0
        private void Start()
        {
            quit = true;

            Client_State[] Clients = new Client_State[csMain.MAXCOUNT.MAX_CLIENT];
            for (int i = 0; i < Clients.Length; i++)
            {
                //OtherClients 초기화
                Clients[i].id = -1;
            }

            eventState eventstate = new eventState();

            TCPclient = new TCPClient(Clients, eventstate.getPuzzle(), eventstate.getTrap(), eventstate.getAni());
            TCPclient.TCPServerInit();
            TCPclient.recvClientID();
            TCPclient.GameWait();

            UDPclient = new UDPClient(TCPclient.getMyID(), Clients);
            UDPclient.UDPServerInit();
        }
Example #2
0
        /// <summary>
        /// The Validation.
        /// </summary>
        /// <param name="connectionType">The connectionType<see cref="string"/>.</param>
        /// <param name="port">The port<see cref="string"/>.</param>
        /// <returns>The <see cref="IWorker"/>.</returns>
        public IWorker Validation(string connectionType, string port)
        {
            int  Port;
            bool isValidPort = Int32.TryParse(port, out Port);

            if (connectionType == "Udp")
            {
                var udpClient = new UDPClient();

                if (isValidPort)
                {
                    udpClient.Port = Port;
                }
                else
                {
                    udpClient.Port = 80;
                }

                return(udpClient);
            }
            else if (connectionType == "Tcp")
            {
                var tcpClient = new TCPClient();

                if (isValidPort)
                {
                    tcpClient.Port = Port;
                }
                else
                {
                    tcpClient.Port = 80;
                }

                return(tcpClient);
            }
            else
            {
                return(null);
            }
        }
Example #3
0
 private void sendFile(UDPClient clientTemp)
 {
     fileSend.sendFile(clientTemp, filePath, fileName);
     //Thread.Sleep(99);
     m_SyncContext.Post(appendMsg, DateTime.Now + "\r\n系统消息:文件 " + fileName + " 传输开始\r\n");
 }