private static short SerializeAsteroidDesc(StreamBuffer outStream, object customobject) { AsteroidDesc o = (AsteroidDesc)customobject; lock (memAsteroidDesc) { byte[] bytes = memAsteroidDesc; int index = 0; Protocol.Serialize(o.Id, bytes, ref index); //4 Protocol.Serialize(o.Index, bytes, ref index); //4 Protocol.Serialize(o.Position.x, bytes, ref index); //4 Protocol.Serialize(o.Position.y, bytes, ref index); //4 Protocol.Serialize(o.Position.z, bytes, ref index); //4 Protocol.Serialize(o.Rotation.x, bytes, ref index); //4 Protocol.Serialize(o.Rotation.y, bytes, ref index); //4 Protocol.Serialize(o.Rotation.z, bytes, ref index); //4 Protocol.Serialize(o.Rotation.w, bytes, ref index); //4 Protocol.Serialize(o.Speed, bytes, ref index); //4 outStream.Write(bytes, 0, 4 * 10); } return(4 * 10); }