void Awake() { Cursor.visible = false; _reticle = GameObject.Find("Reticle").GetComponent <Image>(); _turret = GameObject.Find("turret_tmp"); _playerShipControl = GetComponent <PlayerShipControl>(); _destructable = GetComponent <Destructable>(); ProjectileSpawnPoint = GameObject.Find("PProjectileSpawnPoint"); Projectile = (GameObject)Resources.Load("Projectiles/Projectile"); TargetName = TargetUI.transform.FindChild("TargetName").GetComponent <Text>(); TargetDistance = TargetUI.transform.FindChild("TargetDistance").GetComponent <Text>(); TargetingArrow = GameObject.Find("TargetIndicator").GetComponent <RectTransform>(); _destructable.OnHealthChanged += UpdateHealthBar; }
void Awake() { Cursor.visible = false; _reticle = GameObject.Find("Reticle").GetComponent<Image>(); _turret = GameObject.Find("turret_tmp"); _playerShipControl = GetComponent<PlayerShipControl>(); _destructable = GetComponent<Destructable>(); ProjectileSpawnPoint = GameObject.Find("PProjectileSpawnPoint"); Projectile = (GameObject)Resources.Load("Projectiles/Projectile"); TargetName = TargetUI.transform.FindChild("TargetName").GetComponent<Text>(); TargetDistance = TargetUI.transform.FindChild("TargetDistance").GetComponent<Text>(); TargetingArrow = GameObject.Find("TargetIndicator").GetComponent<RectTransform>(); _destructable.OnHealthChanged += UpdateHealthBar; }