Example #1
0
 private void DoPickUpItem()
 {
     if (m_nPickItemId != 0)
     {
         uint itemid             = m_nPickItemId;
         Client.IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem();
         if (es != null)
         {
             Client.IBox box = es.FindBox(itemid);
             if (box == null)
             {
                 if (TryPickUpNow() == false)
                 {
                     OnCombat();
                 }
             }
             else if (box.CanAutoPick())
             {
                 if (m_ActiveCtrl != null)
                 {
                     m_ActiveCtrl.MoveToTarget(box.GetPos());
                 }
             }
         }
     }
     else
     {
         UnityEngine.Debug.LogError("pick up item OnCombat");
         OnCombat();
     }
 }
Example #2
0
    public Client.INPC GetNPCByTraceInfo(QuestTraceInfo questInfo)
    {
        if (null == questInfo)
        {
            return(null);
        }
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            Engine.Utility.Log.Error("实体系统为null");
            return(null);
        }

        GameCmd.TaskProcess process = questInfo.GetTaskProcess();


        uint npcid    = 0;
        uint effectID = 0;

        if (process == GameCmd.TaskProcess.TaskProcess_None)//可接
        {
            npcid = questInfo.beginNpc;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_CanDone)
        {
            npcid = questInfo.endNpc;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_Doing)
        {
            npcid = questInfo.endNpc;
        }
        Client.INPC npc = es.FindNPCByBaseId((int)npcid);
        return(npc);
    }
Example #3
0
        private bool TryPickUpNow()
        {
            m_nPickItemId = 0;
            if (m_ActiveCtrl == null)
            {
                return(false);
            }

            int skillStatus = m_skillPart.GetCurSkillState();

            //暂停期间不能拾取
            if (m_status == CombatRobotStatus.PAUSE)
            {
                return(false);
            }

            Client.IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem();
            es.FindAllEntity <IBox>(ref lstBox);
            if ((skillStatus == (int)Client.SkillState.None) && (lstBox.Count > 1 ? true : IsMoving() == false))
            {
                for (int i = 0; i < lstBox.Count; i++)
                {
                    if (lstBox[i].CanAutoPick())
                    {
                        m_nPickItemId = lstBox[i].GetID();
                        return(true);
                    }
                }
                lstBox.Clear();
            }
            return(false);
        }
Example #4
0
        /// <summary>
        /// 背包已满提示
        /// </summary>
        /// <param name="itemId"></param>
        void ShowBoxTips(uint itemId)
        {
            Client.IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem();
            IBox box = es.FindBox(itemId);

            if (box == null)
            {
                return;
            }


            Client.IControllerHelper controllerhelper = GetControllerHelper();
            if (controllerhelper != null)
            {
                int itemBaseId = box.GetProp((int)EntityProp.BaseID);
                int itemNum    = box.GetProp((int)BoxProp.Number);

                //1、捡到的item  为金币
                if (itemBaseId == 60001)
                {
                    return;
                }

                //2、不可放入背包
                if (false == controllerhelper.CanPutInKanpsack((uint)itemBaseId, (uint)itemNum))
                {
                    Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager();
                    if (tip != null)
                    {
                        tip.ShowTips("背包空间不足");
                    }
                }
            }
        }
Example #5
0
    public void OnSelectTitle(stSelectTitlePropertyUserCmd_CS cmd)
    {
        //如果是玩家自己
        if (Client.ClientGlobal.Instance().IsMainPlayer(cmd.dwUserID))
        {
            this.WearTitleId = cmd.wdTitleID;

            TitleDataBase titleDataBase = GameTableManager.Instance.GetTableItem <TitleDataBase>(this.WearTitleId);
            if (titleDataBase != null)
            {
                TipsManager.Instance.ShowLocalFormatTips(LocalTextType.Title_Commond_peidaichenghao, titleDataBase.strName);//佩戴称号{0}
            }
        }


        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es != null)
        {
            //设置人物身上称号
            Client.IPlayer player = es.FindPlayer(cmd.dwUserID);
            if (player != null)
            {
                player.SetProp((int)PlayerProp.TitleId, (int)cmd.wdTitleID);
            }
        }


        //处理文字特效
        Client.stTitleWear data = new Client.stTitleWear {
            uid = cmd.dwUserID, titleId = cmd.wdTitleID
        };
        EventEngine.Instance().DispatchEvent((int)GameEventID.TITLE_WEAR, data);//抛出现在佩戴的称号
    }
Example #6
0
    void PlayAni(uint uid, string entityAction)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

        if (es == null)
        {
            return;
        }

        Client.IPlayer player = es.FindPlayer(uid);

        if (player == null)
        {
            return;
        }

        //处理
        PlayAni anim_param = new PlayAni();

        anim_param.strAcionName = entityAction;
        anim_param.fSpeed       = 1;
        anim_param.nStartFrame  = 0;
        anim_param.nLoop        = -1;
        anim_param.fBlendTime   = 0.2f;
        player.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param);
    }
Example #7
0
 /// <summary>
 /// 获取圆形范围内的monster
 /// </summary>
 /// <param name="radius">半径</param>
 /// <param name="list">monsterlist集合</param>
 public static void GetMonsterListByCricle(float radius, ref List <IMonster> list)
 {
     Client.IEntitySystem es = EntitySystem.m_ClientGlobal.GetEntitySystem();
     if (es == null)
     {
         return;
     }
     monstercon.m_radius = radius;
     es.FindEntityRange <IMonster>(monstercon, ref list);
 }
Example #8
0
 /// <summary>
 /// 获取圆形范围内的robot
 /// </summary>
 /// <param name="radius">半径</param>
 /// <param name="list">robotlist集合</param>
 public static void GetRobotListByCricle(float radius, ref List <IRobot> list)
 {
     Client.IEntitySystem es = EntitySystem.m_ClientGlobal.GetEntitySystem();
     if (es == null)
     {
         return;
     }
     robotcon.m_radius = radius;
     es.FindEntityRange <IRobot>(robotcon, ref list);
 }
Example #9
0
 /// <summary>
 /// 获取圆形范围内的npc
 /// </summary>
 /// <param name="radius">半径</param>
 /// <param name="list">npclist集合</param>
 public static void GetNpcListByCricle(float radius, ref List <INPC> list)
 {
     Client.IEntitySystem es = EntitySystem.m_ClientGlobal.GetEntitySystem();
     if (es == null)
     {
         return;
     }
     npccon.m_radius = radius;
     es.FindEntityRange <INPC>(npccon, ref list);
 }
Example #10
0
    void OnEvent(int nEventid, object param)
    {
        if (nEventid == (int)Client.GameEventID.ENTITYSYSTEM_CREATEENTITY)
        {
            Client.stCreateEntity createEntity = (Client.stCreateEntity)param;

            Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
            if (es != null)
            {
                Client.IEntity e = es.FindEntity(createEntity.uid);
                if (e == null)
                {
                    return;
                }
                if (e.GetEntityType() != Client.EntityType.EntityType_Box)
                {
                    return;
                }

                if (!m_dicBoxTime.ContainsKey(createEntity.uid))
                {
                    m_dicBoxTime.Add(createEntity.uid, createEntity.boxTime);
                }
                else
                {
                    Engine.Utility.Log.Error("重复添加box{0}", createEntity.uid);
                }
            }
        }
        else if (nEventid == (int)Client.GameEventID.ENTITYSYSTEM_REMOVEENTITY)
        {
            Client.stRemoveEntity removeEntiy = (Client.stRemoveEntity)param;
            Client.IEntitySystem  es          = Client.ClientGlobal.Instance().GetEntitySystem();
            if (es != null)
            {
                Client.IEntity e = es.FindEntity(removeEntiy.uid);
                if (e == null)
                {
                    return;
                }
                if (e.GetEntityType() != Client.EntityType.EntityType_Box)
                {
                    return;
                }
                if (m_dicBoxTime.ContainsKey(removeEntiy.uid))
                {
                    m_dicBoxTime.Remove(removeEntiy.uid);
                }
            }
        }
    }
Example #11
0
    private void OnTitleWear(uint uid)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

        if (es == null)
        {
            return;
        }

        Client.IPlayer entity = es.FindPlayer(uid);
        if (entity != null)
        {
            RoleStateBar bar = GetRoleBarByUID(entity.GetUID());
            if (bar != null)
            {
                bar.UpdateWidget(new HeadTipData(entity, HeadTipType.Title, m_bPlayerTitleVisible));
            }
        }
    }
Example #12
0
    public void Excute(stUnTransfigurationScriptUserCmd_S cmd)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }

        Client.IEntity player = es.FindPlayer(cmd.userid);
        if (player != null)
        {
            player.SetProp((int)Client.PlayerProp.TransModelResId, 0);
            player.SendMessage(Client.EntityMessage.EntityCommand_Restore, new Client.ChangeBody()
            {
                param      = cmd.taskid,
                callback   = null,
                modleScale = 1
            });
        }
    }
Example #13
0
    private void OnClanNameRefresh(uint clanID, uint uid)
    {
        RoleStateBar bar = GetRoleBarByUID(uid);

        if (bar != null)
        {
            if (clanID != 0)
            {
                Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

                if (es == null)
                {
                    return;
                }
            }
            else
            {
                bar.SetWidgetState(HeadTipType.Clan, false);
            }
        }
    }
Example #14
0
        // 根据服务器类型和id获取实体对象
        public static IEntity GetEntity(GameCmd.SceneEntryType type, uint id)
        {
            Client.EntityType t = GetEntityEtype(type);

            Client.IEntitySystem es = EntitySystem.m_ClientGlobal.GetEntitySystem();
            if (es == null)
            {
                return(null);
            }

            switch (t)
            {
            case EntityType.EntityType_Player:
            {
                return(es.FindPlayer(id));
            }

            case EntityType.EntityType_NPC:
            {
                IEntity en = es.FindNPC(id);
                if (en == null)
                {
                    en = es.FindRobot(id);
                }
                return(en);
            }

            case EntityType.EntityType_Monster:
            {
                return(es.FindMonster(id));
            }

            case EntityType.EntityType_Item:
            {
                return(es.FindItem(id));
            }
            }

            return(null);
        }
Example #15
0
    /// <summary>
    /// 为采集物添加特效
    /// </summary>
    /// <param name="taskInfo"></param>
    void AddCollectNpcEffect(QuestTraceInfo taskInfo)
    {
        if (taskInfo.taskSubType != TaskSubType.Collection)
        {
            return;
        }

        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }

        Client.INPC npc = es.FindNPCByBaseId((int)taskInfo.QuestTable.collect_npc);
        if (npc == null)
        {
            return;
        }

        DataManager.Manager <TaskDataManager>().AddCollectNpcEffect(npc.GetID(), 9002);
        DataManager.Manager <TaskDataManager>().AddCollectNpcEffect(npc.GetID(), 9003);
    }
Example #16
0
    //-------------------------------------------------------------------------------------------------------
    public bool Create(Client.IPlayer player, int nSize, GameObject parentObj, Client.SkillSettingState eState = Client.SkillSettingState.StateOne)
    {
        if (player == null)
        {
            return(false);
        }

        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (rs == null)
        {
            Engine.Utility.Log.Error("获取RenderSystem失败!");
            return(false);
        }

        // 对象创建
        if (m_Root == null)
        {
            m_Root = new GameObject("RTObj");
            if (parentObj != null)
            {
                m_Root.transform.parent = parentObj.transform;
            }
        }

        //
        m_RenderObj = null;

        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return(false);
        }

        List <GameCmd.SuitData> lstSuit = null;

        player.GetSuit(out lstSuit);

        return(Create(lstSuit, player.GetProp((int)PlayerProp.Job), player.GetProp((int)PlayerProp.Sex), nSize, parentObj, eState));
    }
Example #17
0
    public void Execute(GameCmd.stRobotLevelUpMagicUserCmd_S cmd)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }
        Client.IRobot robot = es.FindRobot(cmd.npc_id);
        if (robot == null)
        {
            return;
        }
        uint             baseID     = (uint)robot.GetProp((int)Client.EntityProp.BaseID);
        uint             job        = (uint)robot.GetProp((int)Client.RobotProp.Job);
        uint             level      = (uint)robot.GetProp((int)Client.CreatureProp.Level);
        string           name       = robot.GetName();
        EntityCreateData createData = RoleUtil.BuildRobotEntityData(cmd.npc_id, baseID, job, level, name);

        stPropUpdate lvprop = new stPropUpdate();
        stPropUpdate prop   = new stPropUpdate();

        prop.uid   = robot.GetUID();
        lvprop.uid = robot.GetUID();

        prop.nPropIndex   = (int)CreatureProp.Hp;
        lvprop.nPropIndex = (int)CreatureProp.Level;

        prop.oldValue   = robot.GetProp((int)CreatureProp.Hp);
        lvprop.oldValue = robot.GetProp((int)CreatureProp.Level);

        robot.UpdateProp(createData);

        prop.newValue   = robot.GetProp((int)CreatureProp.Hp);
        lvprop.newValue = robot.GetProp((int)CreatureProp.Level);

        Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.ENTITYSYSTEM_HPUPDATE, prop);
        Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.ENTITYSYSTEM_PROPUPDATE, lvprop);
    }
Example #18
0
    //-----------------------------------------------------------------------------------------------
    private void OnStartCollectSlider(ref Client.stUninterruptMagic uninterrupt)
    {
        if (ShowCollectTip(uninterrupt.type))
        {
            Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

            if (es == null)
            {
                return;
            }

            Client.IEntity entity = es.FindEntity(uninterrupt.uid);
            if (entity != null && Client.ClientGlobal.Instance().IsMainPlayer(entity.GetUID()) == false)
            {
                RoleStateBar bar = GetRoleBarByUID(uninterrupt.uid);
                if (bar != null)
                {
                    HeadTipData data = new HeadTipData(entity, HeadTipType.Collect, true);
                    data.SetCollectType(uninterrupt.type);
                    bar.UpdateWidget(data);
                }
            }
        }
    }
Example #19
0
    public void Excute(stTransfigurationScriptUserCmd_S cmd)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }

        Client.IEntity player = es.FindPlayer(cmd.userid);
        if (player != null)
        {
            DataManager.Manager <RideManager>().TryUnRide((obj) =>
            {
                player.SendMessage(Client.EntityMessage.EntityCommand_Change, new Client.ChangeBody()
                {
                    resId      = (int)cmd.modelid,
                    param      = cmd.taskid,
                    callback   = null,
                    modleScale = 1
                });
            },
                                                          null);
        }
    }
Example #20
0
    void SkillEvent(int eventID, object param)
    {
        if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSSTART)
        {
            Client.stUninterruptMagic evenparam = (Client.stUninterruptMagic)param;
            if (ClientGlobal.Instance().IsMainPlayer(evenparam.uid))
            {
                if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.SliderPanel) == false)
                {
                    DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.SliderPanel, panelShowAction: (panel) =>
                    {
                        DispatchValueUpdateEvent(new ValueUpdateEventArgs()
                        {
                            key = SliderDataEnum.Begin.ToString()
                        });
                    });
                }
                float dur = (float)(evenparam.time * 1f / 1000);
                if (dur > 0)
                {
                    DataManager.Manager <SliderDataManager>().StartSliderByEvent(dur, evenparam.type);
                }
                else
                {
                    Log.Error("进度条时间小于 0");
                }
            }

            if (evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CJ ||
                evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CampCJ ||
                evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_SYDJ)
            {
                Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

                if (es == null)
                {
                    return;
                }

                Client.IEntity player = es.FindEntity(evenparam.uid);

                if (player == null)
                {
                    return;
                }
                bool moving = (bool)player.SendMessage(Client.EntityMessage.EntityCommand_IsMove, null);
                if (moving)
                {
                    player.SendMessage(EntityMessage.EntityCommand_StopMove);
                }

                Client.INPC npc = es.FindNPC(evenparam.npcId);
                if (npc != null)
                {
                    player.SendMessage(EntityMessage.EntityCommand_LookTarget, npc.GetPos());
                }
                PlayAni(player, EntityAction.Collect);
            }
            else if (evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CangBaoTuCJ)
            {
                //采集
                Log.Info("开始挖宝...");
                Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();

                if (es == null)
                {
                    return;
                }
                Client.IEntity player = es.FindEntity(evenparam.uid);

                if (player == null)
                {
                    return;
                }
                bool moving = (bool)player.SendMessage(Client.EntityMessage.EntityCommand_IsMove, null);
                if (moving)
                {
                    player.SendMessage(EntityMessage.EntityCommand_StopMove);
                }

                Client.INPC npc = es.FindNPC(evenparam.npcId);
                if (npc != null)
                {
                    player.SendMessage(EntityMessage.EntityCommand_LookTarget, npc.GetPos());
                }
                //                PlayAni(player, EntityAction.Collect);
                //播放挖宝动作
                PlayAni(player, EntityAction.Mining);

                //更换武器模型
                DataManager.Manager <SuitDataManager>().OnMiningTreasureMapToChangeWeapon(player);
            }
        }
        else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSBREAK)
        {
            if (param != null)
            {
                stGuildBreak guildBreak = (stGuildBreak)param;
                if (ClientGlobal.Instance().IsMainPlayer(guildBreak.uid))
                {
                    DataManager.Manager <SliderDataManager>().HideSlider(guildBreak.action);
                    DataManager.Manager <SliderDataManager>().IsBreak         = true;
                    DataManager.Manager <SliderDataManager>().IsReadingSlider = false;
                    //DataManager.Manager<TaskDataManager>().IsShowSlider = false;
                }

                if (guildBreak.action == GameCmd.UninterruptActionType.UninterruptActionType_CJ ||
                    guildBreak.action == GameCmd.UninterruptActionType.UninterruptActionType_CampCJ)
                {
                    //打断采集
                    Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
                    if (es == null)
                    {
                        return;
                    }
                    Client.IEntity entity = es.FindPlayer(guildBreak.uid);
                    if (entity != null)
                    {
                        bool moving = (bool)entity.SendMessage(EntityMessage.EntityCommand_IsMove, null);
                        if (!moving)
                        {
                            PlayAni(guildBreak.uid, EntityAction.Stand);
                        }
                    }
                }
            }
        }
        else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSEND)
        {
            DataManager.Manager <SliderDataManager>().IsReadingSlider = false;
            //DataManager.Manager<TaskDataManager>().IsShowSlider = false;
            stGuildEnd guildEnd = (stGuildEnd)param;
            if (ClientGlobal.Instance().IsMainPlayer(guildEnd.uid))
            {
                //坐骑读条完毕后上马
                if (guildEnd.action == GameCmd.UninterruptActionType.UninterruptActionType_DEMON)
                {
                    DataManager.Instance.Sender.RideUsingRide();
                }
                else
                {
                    if (guildEnd.action != GameCmd.UninterruptActionType.UninterruptActionType_SkillCJ)
                    {
                        PlayStand();
                    }
                }
            }
            else
            {
                //播站立动作
                PlayAni(guildEnd.uid, EntityAction.Stand);
            }
        }
        else if (eventID == (int)GameEventID.ENTITYSYSTEM_ENTITYDEAD)
        {
            stEntityDead ed = (stEntityDead)param;
            if (ClientGlobal.Instance().IsMainPlayer(ed.uid))
            {
                // HideSprite();
                DispatchValueUpdateEvent(new ValueUpdateEventArgs()
                {
                    key = SliderDataEnum.End.ToString(), oldValue = m_UninterruptActionType
                });
                DataManager.Manager <SliderDataManager>().IsBreak         = true;
                DataManager.Manager <SliderDataManager>().IsReadingSlider = false;
            }
        }
    }
Example #21
0
 /// <summary>
 /// 事件处理
 /// </summary>
 /// <param name="nEventID"></param>
 /// <param name="param"></param>
 public void GlobalEventHandler(int eventID, object param)
 {
     if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_NPCHEADSTATUSCHANGED)
     {
         if (null != param && param is Client.INPC)
         {
             UpdateNpcHeadMask((Client.INPC)param);
         }
     }
     else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_CREATEENTITY)
     {
         Client.stCreateEntity ce = (Client.stCreateEntity)param;
         OnCretateEntity(ref ce);
     }
     else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_REMOVEENTITY)
     {
         Client.stRemoveEntity removeEntiy = (Client.stRemoveEntity)param;
         RemoveBar(removeEntiy);
     }
     else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_PROPUPDATE)
     {
         stPropUpdate prop = (stPropUpdate)param;
         OnPropUpdate(ref prop);
     }
     else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_HPUPDATE)
     {
         stPropUpdate prop = (stPropUpdate)param;
         OnPropUpdate(ref prop);
     }
     else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_CHANGENAME)
     {
         stEntityChangename e = (stEntityChangename)param;
         OnChangeName(e.uid);
     }
     else if (eventID == (int)(int)Client.GameEventID.ENTITYSYSTEM_SETHIDE)
     {
         stEntityHide st = (stEntityHide)param;
         OnSetEntityHide(ref st);
         return;
     }
     else if (eventID == (int)(int)Client.GameEventID.TITLE_WEAR)//佩戴称号
     {
         Client.stTitleWear data = (Client.stTitleWear)param;
         OnTitleWear(data.uid);
     }
     else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSSTART)
     {
         Client.stUninterruptMagic uninterrupt = (Client.stUninterruptMagic)param;
         OnStartCollectSlider(ref uninterrupt);
     }
     else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSBREAK)
     {
         if (param != null)
         {
             stGuildBreak guildbreak = (stGuildBreak)param;
             if (ShowCollectTip(guildbreak.action))
             {
                 long         uid = EntitySystem.EntityHelper.MakeUID(EntityType.EntityType_Player, guildbreak.uid);
                 RoleStateBar bar = GetRoleBarByUID(uid);
                 if (bar != null)
                 {
                     bar.SetWidgetState(HeadTipType.Collect, false);
                 }
             }
         }
     }
     else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSEND)
     {
         if (param != null)
         {
             stGuildEnd guildEnd = (stGuildEnd)param;
             if (ShowCollectTip(guildEnd.action))
             {
                 long         uid = EntitySystem.EntityHelper.MakeUID(EntityType.EntityType_Player, guildEnd.uid);
                 RoleStateBar bar = GetRoleBarByUID(uid);
                 if (bar != null)
                 {
                     bar.SetWidgetState(HeadTipType.Collect, false);
                 }
             }
         }
     }
     else if (eventID == (int)Client.GameEventID.CLANQUIT || eventID == (int)Client.GameEventID.CLANJOIN ||
              eventID == (int)Client.GameEventID.CLANREFRESHID || eventID == (int)Client.GameEventID.CITYWARWINERCLANID ||
              eventID == (int)Client.GameEventID.CLANDeclareInfoAdd || eventID == (int)Client.GameEventID.CLANDeclareInfoRemove)
     {
         OnRefreshAllClanTitile();
     }
     else if (eventID == (int)Client.GameEventID.CITYWARTOTEMCLANNAMECHANGE)
     {
         long         uid = EntitySystem.EntityHelper.MakeUID(EntityType.EntityType_NPC, (uint)param);
         RoleStateBar bar = GetRoleBarByUID(uid);
         if (bar != null)
         {
             Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
             if (es == null)
             {
                 return;
             }
             RefreshClanName(es.FindEntity(uid), bar);
         }
     }
     else if (eventID == (int)Client.GameEventID.SYSTEM_GAME_READY)
     {
         OnRefreshAllHpSlider();
     }
 }
Example #22
0
    public bool Create(List <GameCmd.SuitData> lstSuit, int nJob, int nSex, int nSize, GameObject parentObj, SkillSettingState eState = SkillSettingState.StateOne)
    {
        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (rs == null)
        {
            Engine.Utility.Log.Error("获取RenderSystem失败!");
            return(false);
        }

        // 对象创建
        if (m_Root == null)
        {
            m_Root = new GameObject("RTObj");
            if (parentObj != null)
            {
                m_Root.transform.parent = parentObj.transform;
            }
        }

        //
        m_RenderObj = null;

        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return(false);
        }

        Client.EntityCreateData data = new Client.EntityCreateData();
        data.ID      = ++s_uPuppetID;
        data.strName = "";

        //int speed = player.GetProp((int)WorldObjProp.MoveSpeed);
        data.PropList = new EntityAttr[(int)PuppetProp.End - (int)EntityProp.Begin];
        int index = 0;

        data.PropList[index++] = new EntityAttr((int)PuppetProp.Job, nJob);
        data.PropList[index++] = new EntityAttr((int)PuppetProp.Sex, nSex);
        //data.PropList[index++] = new EntityAttr((int)EntityProp.BaseID, 0);
        //data.PropList[index++] = new EntityAttr((int)WorldObjProp.MoveSpeed, speed);
        data.eSkillState = eState;
        data.bViewModel  = true;
        // 处理时装外观数据
        EntityViewProp[] propList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max];
        index             = 0;
        propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, 0);
        propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, 0);

        if (lstSuit.Count > 0)
        {
            for (int i = 0; i < lstSuit.Count; ++i)
            {
                if (lstSuit[i] == null)
                {
                    continue;
                }

                int pos = GetPropPos((Client.EquipPos)lstSuit[i].suit_type, propList);
                if (pos >= 0)
                {
                    propList[pos] = new EntityViewProp((int)lstSuit[i].suit_type, (int)lstSuit[i].baseid);
                }
                else
                {
                    Client.EquipPos equipPos = (Client.EquipPos)lstSuit[i].suit_type;
                    propList[index++] = new EntityViewProp((int)equipPos, (int)lstSuit[i].baseid);
                }
            }
        }

        data.ViewList = propList;
        data.nLayer   = LayerMask.NameToLayer("ShowModel");

        m_PuppetObj = es.CreateEntity(Client.EntityType.EntityType_Puppet, data, true) as Client.IPuppet;
        if (m_PuppetObj == null)
        {
            Engine.Utility.Log.Error("创建Renderobj失败{0}!", "");
            return(false);
        }

        m_RenderObj = m_PuppetObj.renderObj;
        if (m_RenderObj == null)
        {
            return(false);
        }

        // 默认播放站立动作
        m_RenderObj.Play(Client.EntityAction.Stand);
        m_RenderObj.SetLayer((int)Engine.RenderLayer.ShowModel); // showModel

        // CreateCamera
        Camera cam = CreateCamera();

        m_RenderText = new RenderTexture(nSize, nSize, 24, RenderTextureFormat.ARGB32);
        if (m_RenderText == null)
        {
            return(false);
        }
        cam.targetTexture = m_RenderText;

        // 对象挂在父节点上
        if (m_Root != null)
        {
            m_RenderObj.GetNode().GetTransForm().parent = m_Root.transform;
            m_Camera.transform.parent = m_Root.transform;
        }

        return(true);
    }
Example #23
0
    void ShowItemInfo(MainUsePanelData data)
    {
        /*
         * List<BaseItem> lstItems = DataManager.Manager<ItemManager>().GetItemByBaseId(itemBaseid);
         * if (lstItems.Count <= 0)
         * {
         *  m_nitemThisId = 0;
         *  m_nitemBaseId = 0;
         *  return;
         * }
         * m_nitemThisId = lstItems[0].QWThisID;
         * m_nitemBaseId = itemBaseid;
         */

        //npc
        if (data.type == 1)
        {
            m__icon.gameObject.SetActive(false);
            m_sprite_iconCollect.gameObject.SetActive(true);
            Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
            if (es == null)
            {
                return;
            }

            INPC npc = es.FindNPC(data.Id);
            if (npc == null)
            {
                return;
            }

            //this.name = npc.GetName();
            this.name = "采集";
            m_label_item_name.text = string.Format("{0}[ffd966]({1})[-]", this.name, CLOSE_TIME);
        }
        //item
        else if (data.type == 2)
        {
            m__icon.gameObject.SetActive(true);
            m_sprite_iconCollect.gameObject.SetActive(false);
            table.ItemDataBase itemdata = GameTableManager.Instance.GetTableItem <table.ItemDataBase>(data.Id);
            if (itemdata != null)
            {
                UIManager.GetTextureAsyn(itemdata.itemIcon, ref m_iconCASD, () =>
                {
                    if (null != m__icon)
                    {
                        m__icon.mainTexture = null;
                    }
                }, m__icon);

                //this.name = itemdata.itemName;
                this.name = "使用";
                m_label_item_name.text = string.Format("{0}[ffd966]({1})[-]", this.name, CLOSE_TIME);
            }
        }

        //特效
        UIParticleWidget wight = m_sprite_iconBg.GetComponent <UIParticleWidget>();

        if (null == wight)
        {
            wight       = m_sprite_iconBg.gameObject.AddComponent <UIParticleWidget>();
            wight.depth = 100;
        }

        if (wight != null)
        {
            UIParticleWidget p = wight.GetComponent <UIParticleWidget>();
            if (p == null)
            {
                p       = wight.gameObject.AddComponent <UIParticleWidget>();
                p.depth = 20;
            }
            if (p != null)
            {
                p.SetDimensions(1, 1);
                p.ReleaseParticle();
                p.AddParticle(50019);
            }
        }

        StartCoroutine(WaitToClose());
    }
Example #24
0
    void OnEvent(int eventID, object param)
    {
        if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_CREATEENTITY)
        {
            Client.stCreateEntity ce = (Client.stCreateEntity)param;
            Client.IEntitySystem  es = Client.ClientGlobal.Instance().GetEntitySystem();
            if (es == null)
            {
                return;
            }
            Client.IEntity en = es.FindEntity(ce.uid);
            if (en != null)
            {
                int rideId = en.GetProp((int)Client.PlayerProp.RideBaseId);
                if (rideId != 0)
                {
                    //if (Client.ClientGlobal.Instance().IsMainPlayer(en))
                    //{
                    //    UsingRide = (uint)rideId;
                    //}
                    bool isride = (bool)en.SendMessage(Client.EntityMessage.EntityCommond_IsRide, null);
                    if (!isride)
                    {
                        en.SendMessage(Client.EntityMessage.EntityCommond_Ride, rideId);
                    }
                    //                    Engine.Utility.Log.LogGroup("ZCX", "EntityCommond_Ride {0}",en.GetID());
                }

                //int transModelId = en.GetProp((int)Client.PlayerProp.TransModelResId);
                //if (transModelId != 0)
                //{
                //    en.SendMessage(Client.EntityMessage.EntityCommand_Change, new Client.ChangeBody() {  resId = transModelId});
                //}
            }
        }
        else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_RIDE)
        {
            Client.stEntityRide ride = (Client.stEntityRide)param;
            if (Client.ClientGlobal.Instance().IsMainPlayer(ride.uid))
            {
                if (UsingRideCallback != null)
                {
                    UsingRideCallback(UsingRideCallbackParam);
                    UsingRideCallback      = null;
                    UsingRideCallbackParam = null;
                }
            }
        }
        else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_UNRIDE)
        {
            Client.stEntityUnRide ride = (Client.stEntityUnRide)param;
            if (Client.ClientGlobal.Instance().IsMainPlayer(ride.uid))
            {
                if (UnRideCallback != null)
                {
                    UnRideCallback(UnRideCallbackParam);
                    UnRideCallback      = null;
                    UnRideCallbackParam = null;
                }
            }
        }
        else if (eventID == (int)Client.GameEventID.ENTITYSYSTEM_MAINPLAYERCREATE)
        {
            Client.IEntity mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
            if (mainPlayer == null)
            {
                return;
            }
            //int rideId = mainPlayer.GetProp((int)Client.PlayerProp.RideBaseId);
            //if (rideId != 0)
            //{

            //    UsingRide = (uint)rideId;
            //    bool isride = (bool)mainPlayer.SendMessage(Client.EntityMessage.EntityCommond_IsRide, null);
            //    if (!isride)
            //    {
            //        mainPlayer.SendMessage(Client.EntityMessage.EntityCommond_Ride, rideId);
            //    }
            //}
        }
        else if (eventID == (int)Client.GameEventID.UIEVENT_UPDATEITEM)
        {
            List <string> tempIDList = GameTableManager.Instance.GetGlobalConfigKeyList("Knight_ExpItem");


            uint breakItemID = GameTableManager.Instance.GetGlobalConfig <uint>("KngithRankItem");

            ItemDefine.UpdateItemPassData data = (ItemDefine.UpdateItemPassData)param;
            if (data != null)
            {
                if (data.BaseId == breakItemID || tempIDList.Contains(data.BaseId.ToString()))
                {
                    DisPatchRideRedPoint();
                }
            }
        }
    }
Example #25
0
        private void OnEvent(int nEventID, object param)
        {
            GameEventID eventId = (GameEventID)nEventID;

            switch (eventId)
            {
            case GameEventID.ENTITYSYSTEM_MAINPLAYERCREATE:
            {
                SetTimer(MEDICAL_TIMEID, MEDICAL_TIME_INTERVAL);
                SetTimer(ATONCE_TIMERID, ATONCE_LEN);
            }
            break;

            case GameEventID.ENTITYSYSTEM_RELIVE:
            {
                stEntityRelive er = (stEntityRelive)param;
                if (ControllerSystem.m_ClientGlobal.IsMainPlayer(er.uid))
                {
                    SetTimer(MEDICAL_TIMEID, MEDICAL_TIME_INTERVAL);
                    SetTimer(ATONCE_TIMERID, ATONCE_LEN);
                }
            }
            break;

            case GameEventID.ENTITYSYSTEM_ENTITYDEAD:
            {
                stEntityDead ed = (stEntityDead)param;
                if (ControllerSystem.m_ClientGlobal.IsMainPlayer(ed.uid))
                {
                    KillTimer(MEDICAL_TIMEID);
                    KillTimer(ATONCE_TIMERID);
                }
            }
            break;

            case GameEventID.SKILLSYSTEM_SKILLLISTCHANE:
            case GameEventID.SKILLSYSTEM_ADDSKILL:
                InitSkill();
                break;

            case GameEventID.SKILLNONESTATE_ENTER:
            {
                NextSkill = 0;
                OnCombat();
            }
            break;

            //case GameEventID.ROBOTCOMBAT_NEXTCMD:
            //    {
            //        if (param != null)
            //        {
            //            Client.stSkillDoubleHit skillDhHit = (Client.stSkillDoubleHit)param;
            //            OnUseDoubleHitSkill(skillDhHit);
            //        }
            //    }
            //    break;
            case GameEventID.SKILLSYSTEM_STIFFTIMEOVER:
            {        //挂机状态下 硬直结束(并且没有插入技能)只处理普攻前两招,第三招释放时如果有插入 就不播放收招
                stNextSkill st = (stNextSkill)param;
                NextSkill = st.nextSkillID;
                if (m_status == CombatRobotStatus.RUNNING && NextSkill != 0)
                {
                    DoAttack();
                }
                if (m_status == CombatRobotStatus.RUNNING && NextSkill == 0 && InsertSkillID != 0)
                {
                    DoAttack();
                }
            }
            break;

            case GameEventID.SKILLGUIDE_PROGRESSBREAK:
            {
                if (param != null)
                {
                    stGuildBreak skillFailed = (stGuildBreak)param;
                    if (skillFailed.action == GameCmd.UninterruptActionType.UninterruptActionType_SkillCJ)
                    {
                        if (ControllerSystem.m_ClientGlobal.IsMainPlayer(skillFailed.uid))
                        {
                            m_nIgnoreSkillid = skillFailed.skillid;

                            // AddTips(string.Format("使用技能失败id:{0} ret{1}", skillFailed.skillid, skillFailed.msg));
                        }
                        ChangeRoleAction(RoleAction.NONE);
                    }
                }
                //ChangeRoleAction(RoleAction.USESKILL);
                //DoNextCMD();
            }
            break;

            case GameEventID.JOYSTICK_UNPRESS:
                m_fStopTime = UnityEngine.Time.realtimeSinceStartup;

                break;

            case GameEventID.JOYSTICK_PRESS:
                m_fStopTime = 0;
                OnPause(true);
                break;

            case GameEventID.ENTITYSYSTEM_CREATEENTITY:
            {
                Client.stCreateEntity createEntity = (Client.stCreateEntity)param;
                Client.IEntitySystem  es           = ControllerSystem.m_ClientGlobal.GetEntitySystem();
                Client.IEntity        entity       = es.FindEntity(createEntity.uid);
                if (entity != null)
                {
                    if (entity.GetEntityType() == EntityType.EntityType_Box)
                    {
                        ShowBoxTips(entity.GetID());
                        OnPickUpItem();
                    }
                }
            }
            break;

            case GameEventID.ENTITYSYSTEM_REMOVEENTITY:
            {
                Client.stRemoveEntity removeEntiy = (Client.stRemoveEntity)param;
                Client.IEntitySystem  es          = ControllerSystem.m_ClientGlobal.GetEntitySystem();
                Client.IEntity        entity      = es.FindEntity(removeEntiy.uid);
                if (entity != null)
                {
                    if (entity.GetEntityType() == EntityType.EntityType_Box)
                    {
                        OnPickUpItem();
                    }
                }
            }
            break;

            case GameEventID.ROBOTCOMBAT_COPYKILLWAVE:
            {
                if (param != null)
                {
                    stCopySkillWave copyWave = (stCopySkillWave)param;
                    if (m_bInCopy)
                    {
                        m_nLaskKillWave     = copyWave.waveId;
                        m_nLaskMovePosIndex = copyWave.posIndex;
                        //  AddTips(string.Format("副本wave{0} posIndex{1}", m_nLaskKillWave, m_nLaskMovePosIndex));
                        if (m_nLaskMovePosIndex != 0)
                        {
                            // SetTimer(COPYCOMBAT_TIMEID, 1600);
                            //OnPause(false);
                        }
                        //DoNextCMD();
                    }
                }
            }
            break;

            case GameEventID.NETWORK_CONNECTE_CLOSE:
            {
                m_disconnectStatus = m_status;
                if (m_disconnectStatus != CombatRobotStatus.STOP)
                {
                    Stop();
                    Engine.Utility.Log.Error("掉线了 挂机停止!!!");
                }
            }
            break;

            case GameEventID.RECONNECT_SUCESS:
            {
                if (m_disconnectStatus != CombatRobotStatus.STOP)
                {
                    Start();
                    if (m_disconnectStatus == CombatRobotStatus.PAUSE)
                    {
                        Pause();
                    }
                    m_disconnectStatus = CombatRobotStatus.STOP;
                }
            }
            break;

            default:
                break;
            }
        }