public void Start() { try { ExecuteClient(); } catch (ConnectionLostException e) { console.WriteLine(e.Message); console.WriteLine("Press any key to end client"); console.ReadKey(); } }
public ClientHandler() { console = new ConsoleAccess(); try { TryToConnect(); Start(); } catch (SocketException e) { console.WriteLine("Couldn't connect to server"); console.ReadKey(); } playing = false; }